I'm working on a 3.2 Blood Tanking spec and having trouble deciding on putting 2 points in Blood Presence to help the healers a bit (since they will be working a bit harder) over a full 5 points in Necrosis.
Also, Maybe dropping Necrosis period for 3/3 Spell Deflection and 2/2 Imp. Blood Presence. Is Necrosis that imperative for my threat generation? I generally read 5-6k TPS on single target fights in 3.1.