Dragaan, you really wont need to with the current state of tanks in 3.2. The glyph should be plenty for you. Although a 2 min shield wall is nice, it's not a requirement. or at least I've managed to survive without it. But then agian the healers I run with are very good. And after 3 years we know each other pretty well
I'm still going to be tanking Algalon. I usually eat every other big bang and I will need that 2min shield wall. But, you're right, I don't NEED it anywhere else. It would still be nice to have tho.....
Well, assuming you have a fast weapon and are HSing whenever you can and using all GCDs you should be saving about 12 rage with focused rage for every boss swing. If he hits your bar will go up and if he misses nothing happens. If you didn't have focused rage you'd not save that 12 rage and when the boss hit you you'd get rage as normal but if he missed (65% of the time? I'm being generous) you'd get 5 of it back. Focused Rage is worth more than shield spec still for rage gen on bosses clearly. I suspect it will take at least 3 mobs to even the two talents out. This is just napkin math though while I wait for my server to let me in.
Question, today I see that the Glyph of Shieldwall now only reduces the Damage Taken by 40% - I thought former it was 50% - or am I wrong??
Glyph was always 40% you probably just noticed it.
This is the spec I ended up going with (mainly because I have to have improved disciplines for various reasons). In ulduar last night I hardly had any rages issue boss tanking, add tanking did not matter so I could easily spam cleaver while doing adds. Thus I might actually drop out of deep wounds completely, I will have to compare my tanking parses from few weeks before 3.2 to few weeks inot 3.2 to decide.
I don't understand how one would specc into 2/5 cruelty but not take Gag Order, or even consider that, but whatever.
Many of you propably over-gear heroic instances, naxx10 and propably naxx25 by ridicioulus amounts resulting in crappy threat. If this is the case and you want to make your life easier taking a deep wounds build and investing the 2 spare points into 4/5 block is a viable option in that scenario.
Should also help on Thorims Arena if you are rage-starved like I am and have someone else to apply imp. Demo shout and want to beat hard mode reliably.
Other than that: 3.2 isn't changing much for warriors except the option described above is more viable then before.