Hey. Im a pally tank. My guild has just finished Naxx 10 and got it cleared but we have been progressing quickly and i am hoping that we will see ulduar soon (FL down, but that doesnt count =p)
Considering this i am looking to tweek my gear so that i am ready to start on some of the Ulduar 10 bosses. This includes enchants and gems and dropps which i can optain relativly easily. I only run 10 mans not 25 mans.
So, looking at my armory what problems might i run into in ULD 10? and if there are any major problems how could i fix this.
-The stam trinket is one i have been trying to replace wiith Essance trinket from one of the spider ones, but it hasnt dropped (yet)
-I use the 30 stam enchant on my shoulders because i prefer it to the def/dodge enchant. I have been having some discussions with tanks i know who dont agree with it but i prefer it.
- I noticed that i had my engi enchants on my stuff. I realise that i can replace these once we hit harder content but i preffer the extra pulling offered by the hand rockets and the mobility on the boots.
It would aswell get the minor glyphe sense the undead, and for the major glaphe i would add the one for +10 expertise when having the seal of vengence on.
Furthermore you could consider moving the 3 points out of divinity into divine sacrifice and divine guardien.