I'm a bit curious and wondering if anyone can help me with a hit rating question.
Most--i know not all--of our moves work off of an 8% miss--that is to say, melee miss rating--though they deal holy damage rather than physical.
The 3% hit buffs increase spell hit. For a warrior, that's not personally useful because warriors do not use spells.
However, as a paladin, presuming I have an spriest/boomkin in the raid--to what degree do I benefit from the added hit? Can I theoretically pass by with 5% hit instead of 8% and never miss with most of my moves?
SoV dot application (until 3.2 where it changes to melee hit and expertise)
SoV 5 stack damage (until 3.2 where it is no longer affected and purely hits when your swings land).