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Thread: [25} Antechamber Trash

  1. #1
    Join Date
    Jun 2009
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    7

    [25} Antechamber Trash

    I looked through a bunch of previous posts but didn't find anything regarding this. I have been trying to find a working strat and some tips for the trash on the way to Kologarn and IC. Any advice or suggestions would be very much appreciated. Thanks in advance!!

  2. #2
    Join Date
    Sep 2008
    Posts
    262
    The golems can be banished, the humanoids can be CCed through the normal means (Sheep, Repentence, Sap etc.)

  3. #3
    Join Date
    May 2008
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    154
    Yeah we spent an hour of pulling before someone goes "uh, we do have CC", and someone literally goes "Whats CC" and I slapped myself in the forehead and went "duhhh", and it's now VERY simple trash.

  4. #4
    Join Date
    Sep 2008
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    Banish the 2 on the outsides, chain sheep another 2, and problem solved. ( granted you have the available mages/warlocks for such a setup ).

    You can also sap, hex, root, stun etc. Forget the naxx approach and use your tools! Althought tbh lately we've found ourselves just AOE nuking it as our gear allows it now.
    Lyco - Guild Master of Prime

  5. #5
    Join Date
    Jun 2009
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    7
    Thanks for the input all!!!

  6. #6
    Join Date
    Nov 2008
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    1,675
    There's also the giant guys: Chamber Overseer - NPC - World of Warcraft

    The best we've found is to have all but one person hug in close. The person at range (usually offtank) does something to get on the threat table. When they jump, only they should get stunned. This works fine sometimes, but other times he'll do his roar (aoe frontal) just after jumping, which would then hit the whole raid.

  7. #7
    Join Date
    May 2009
    Location
    London, UK
    Posts
    444
    For the giants we found a loose semi circle around the backs of the giants works best. This means they shouldn't jump on anyone and the death star shouldn't nuke the whole raid.

  8. #8
    Join Date
    Nov 2007
    Posts
    187
    Quote Originally Posted by swelt View Post
    There's also the giant guys: Chamber Overseer - NPC - World of Warcraft

    The best we've found is to have all but one person hug in close. The person at range (usually offtank) does something to get on the threat table. When they jump, only they should get stunned. This works fine sometimes, but other times he'll do his roar (aoe frontal) just after jumping, which would then hit the whole raid.
    Warrior tanks work great for handling those. Charge->Taunt will snap them right around after a hop.

  9. #9
    What's funny is they nerfed the Antechamber trash pretty heavily too. They were worse in the first 2 weeks of the instance and you don't wanna know what Freya's trash mobs were like.

    Really the big thing is CC. I know people got spoiled rotten by Naxx and OS, being able to AoE everything into oblivion, but Ulduar is different. At least until you're geared to the teeth you will have to make use of banishes and poly's, heck even Repentances, traps, hexes and the like will get used. Also for Antechamber in particular the Iron Menders are NASTY. Their shocks need to be Interrupted or the debuff they put on players Dispelled. No if's, ands or buts that debuff will eat the raid. They coincidentally make good poly targets since they can cause the most trouble but usually spend a sec after the pull hanging back to cast.

    Get used to CC though. Freya and Vezax trash have roughly 6-8 mobs in a pack that for newcomers to Ulduar will tear them a new asshole.

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