3.2 Engineering Change: Glove Enchant: EH BIS?
Flexweave Underlay: 23 Agility + 30-second parachute (60s cooldown)
Springy Arcanoweave: 27 Spellpower + 30-second parachute (60s cooldown)
Hand-Mounted Pyro Rockets: 1654-2020 damage (45s cooldown)
Hyperspeed Accelerators: 340 Haste for 12 seconds (60s cooldown)
Reticulated Armor Webbing: 885 Armor
Mammoth Cutters: 1 Saronite Bar, 1 Volatile Blasting Trigger (makes 1000)
Saronite Razorheads: 2 Saronite Bars (makes 1000)
Nitro Boosts: 12 Crit and 12 Hit plus 5 second speed boost (3m cooldown)
Goblin Beam Welder: Restores 7000 HP to a friendly mechanical target over 10 seconds (2m cooldown) - CONSUMABLE ITEM (30 charges)
MOLL-E: 4h cooldown
Which enchant is the BIS EH for ulduar progression? +18 stam or the engineering enchant? For most of us, depending on talents, its anywhere form .75% and 1% physical damage reduction for the armor enchant.
Last edited by junkilo; 06-24-2009 at 01:17 PM.
Its only 85 increased armor over the old one. And to get it you have to give up 2% threat or 18 stam. To me its still not worth it to be an eng.
And where did you get that list from? i dont see it on front page of mmo...
Well, the changes are going to be coming with a new raid Tier so for ulduar progression it might be irrelevant at that point.
800 Armor is a superior EH enchant. Unless you have very specific reasons to use the other ones I'd go with it hands down for progression. The extra armor it gets in 3.2 isn't proportional to say the buff JC gems got, but it just makes a good enchant even better. The cloak enchant will also give you 1 more agi and a neato use effect over the current agi one(in 3.2). Blizz wants the profession enchants to be better than normal stuff and lately has done a decent job of it.
Now, if you are thinking about dropping a profession to pick up engineering, it's probably not worth it depending on what you have now based on these perks alone. It'll rest more on your personal preference whether you want to pick up a profession thats historically been abused.
the list was in a PTR thread:
Engineering: Real 3.2 Numbers
Where do you get that 1% number?
Originally Posted by junkilo
Or do you mean it's an increase in effectiveness for your armor of 1%?
If so, remember that you should calculate the effective damage reduction.
So if you go from 65% reduction to 66% reduction, that's about 2.8% damage reduction.
correct. for around 24k ish unbuffed armor it adds around 1% according to the tooltip.
Originally Posted by Martie