In the event they do not see fit to increae warrior tank damage output and balance threat multipliers to that (which is the best solution), how about a rage generation multiplier applied to defensive stance? I would rather see rage on avoidance but that's something we've been clamoring for for a long time.
All that said, while taking direct damage from a boss mob, I have not seen much rage starvation.
I often think about it in terms of explaining a tank's role to a non Wow player. "Well, the boss hits me because I am the most threatening target. Do I 'hurt' it more than others? No, I have these multipliers that make it think I am the first thing that needs to die." i'm not saying a tank's damage needs to be comperable to DPS classes but it should be higher than it is. This wasn't as much an issue in T7 content because we warriors at least cheesed it by taking DPS talents and the content was simple enough to overpower that way. We could probably still get away with it in many instances but the nerf to deep wounds hurt us most despite targeting fury warriors.
I suppose its possible that part of it is to prevent prot warriors from becoming unstoppable juggernauts in PvP but...I don't quite believe that.
IMO, it works well enough but could certainly work alot better. Granted, I'm on the backside of the progression curve so my bias leans that way.
your hat may be nice, but I have the little white tank top that says Legendary right across my boobs. I win. (or more correctly, H wins)
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