Did Lore say that he thought 3.2 would be out 3-4 months from now? Because I thought Blizzard had said there would be less time between 3.2 and 3.1 then there was between the WOTLK launch and 3.1 (I'm pretty sure I saw a post saying this at some point, but after looking for a few minutes I haven't been able to find it again.) 3.1 was on the PTR for ~seven weeks right? (Even though most of that time you couldn't test Ulduar bosses.)
I hear you saying some of the hard modes might be "too hard".
To that extent: should Blizzard implement a boss like Lady Vash or Kael'thas Sunstrider which took a lot of guilds weeks of wiping and lesser guilds were able only to down him after serious nerfs? I kinda view the hard modes as new encounters with different strategies then the normal mode fights.
While it was hard, Kael'thas really felt like a big achievement when we finally killed him.
I can say from personal experience, Freya 3 elder is beyond brutal. My guild has done every major hard mode, excepting firefighter, one light, and freya 3. I've now wiped on freya 3 close to 200 times over more hours than I care to count. I can not understate how difficult this encounter is. It is tuned to the ragged edge of possibility, assuming completely perfect play, by all 25 players, for 10 minutes straight. Someone disconnects? Wipe it up, your done.
I'm really starting to think it is too hard. 0.18% of US guilds have managed Freya 3 (wowprogress.com). By comparison far more guilds managed Muru pre-nerf, and we all know how insane that was. 99.5% of guilds have absolutely no hope of ever completing freya 3, they simply aren't going to have 25 players who can play to utter perfection.
I have nothing but respect for Ensidia, Premonition, etc for managing this level of difficulty, and certainly they deserve fun content too. But honestly does the game need encounters tuned such that less than 50 guilds in the United States will ever manage it? I feel that tuning hard modes should be for the top 1 to 2% at worst.
I recall from a while back a blizzard developer commenting that they never intended to make another Sunwell, that it was simply too hard. Well they made something worse than sunwell, in terms of difficulty.