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Thread: Ulduar Hard Modes

  1. #1
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    Ulduar Hard Modes


    Direct Download For This Podcast

    In this podcast, we discuss Ulduar, hard-modes, summer-time raiding, and limited raid timers such as Algalon.

  2. #2
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    New Earth episodes weren't nearly as common as I made it sound.

  3. #3
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    i'm only 3 minutes in.... but were u two drunk?

  4. #4
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    Quote Originally Posted by Igrado View Post
    i'm only 3 minutes in.... but were u two drunk?
    I've never had a drink in my life!

    Lore had iced tea.

  5. #5
    yay a new podcast, cant wait till i can listen to it
    The Hideous result...

  6. #6
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    After listening to the podcast a thought crossed my mind. How many guilds have killed 25man Algalon?

    Sounds like the 25man Hard modes are really testing even the top guilds.

  7. #7
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    Quote Originally Posted by Mr.Winkle View Post
    After listening to the podcast a thought crossed my mind. How many guilds have killed 25man Algalon?

    Sounds like the 25man Hard modes are really testing even the top guilds.
    10.

  8. #8
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    Quote Originally Posted by Mr.Winkle View Post
    After listening to the podcast a thought crossed my mind. How many guilds have killed 25man Algalon?

    Sounds like the 25man Hard modes are really testing even the top guilds.
    I know Cider already got to it, but you might find this to be a useful resource.

  9. #9
    "No Lore the quality sounds fine!"

    liar
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  10. #10
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    Wow only 0.04% of 25man guilds.
    Interestingly 38 guilds have Firefighter so i guess a good few are working on Algalon.

    On a seperate note my guilds ranked 3656th for purely 10-man content - go us:
    Looney Tunes of Doomhammer - GuildOx - WoW Guild Progress and Achievement Rankings

  11. #11
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    Quote Originally Posted by Lore View Post
    "No Lore the quality sounds fine!"

    liar
    So you're not a robot?

  12. #12
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    yay a new podcast! took only 6 moths something to get done can we hope to get more podcasts in the future?

  13. #13
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  14. #14
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    uh oh... listening now..

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  15. #15
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    Did Lore say that he thought 3.2 would be out 3-4 months from now? Because I thought Blizzard had said there would be less time between 3.2 and 3.1 then there was between the WOTLK launch and 3.1 (I'm pretty sure I saw a post saying this at some point, but after looking for a few minutes I haven't been able to find it again.) 3.1 was on the PTR for ~seven weeks right? (Even though most of that time you couldn't test Ulduar bosses.)

  16. #16
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    i hope we have another 2 months. i wanna get one of the raid achievements..

  17. #17
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    how far do I have to fast forward to get to actual content?!

    6:20, for anyone who cares!

  18. #18
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    I hear you saying some of the hard modes might be "too hard".

    To that extent: should Blizzard implement a boss like Lady Vash or Kael'thas Sunstrider which took a lot of guilds weeks of wiping and lesser guilds were able only to down him after serious nerfs? I kinda view the hard modes as new encounters with different strategies then the normal mode fights.

    While it was hard, Kael'thas really felt like a big achievement when we finally killed him.

  19. #19
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    Some comments about Ulduar hard modes:

    I can say from personal experience, Freya 3 elder is beyond brutal. My guild has done every major hard mode, excepting firefighter, one light, and freya 3. I've now wiped on freya 3 close to 200 times over more hours than I care to count. I can not understate how difficult this encounter is. It is tuned to the ragged edge of possibility, assuming completely perfect play, by all 25 players, for 10 minutes straight. Someone disconnects? Wipe it up, your done.

    I'm really starting to think it is too hard. 0.18% of US guilds have managed Freya 3 (wowprogress.com). By comparison far more guilds managed Muru pre-nerf, and we all know how insane that was. 99.5% of guilds have absolutely no hope of ever completing freya 3, they simply aren't going to have 25 players who can play to utter perfection.

    I have nothing but respect for Ensidia, Premonition, etc for managing this level of difficulty, and certainly they deserve fun content too. But honestly does the game need encounters tuned such that less than 50 guilds in the United States will ever manage it? I feel that tuning hard modes should be for the top 1 to 2% at worst.

    I recall from a while back a blizzard developer commenting that they never intended to make another Sunwell, that it was simply too hard. Well they made something worse than sunwell, in terms of difficulty.

  20. #20
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    Awsome thanks for the new podcast!

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