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Thread: 3.2 tank stats comparison

  1. #1
    Join Date
    May 2009
    Posts
    167

    3.2 tank stats comparison

    Communism has updated his mathematical analysis of tank stats. (Source)

    Alrighty folks, we've got a new patch coming in and there's a lot of debate about the numbers. Here's a sequel to the original "Avoidance!" thread. The purpose of the original thread was to show that tanks in very similar gear have very similar avoidance levels. Now, lately Rawr's been doing something very mushy with the DK avoidance, giving him around... 41%. That is very clearly wrong. No response from the people in charge, but I really want people to see what kind of numbers we can expect in the coming patch. This time around, I'm not going to include avoidance and let's all just say they're "pretty darn close" and not worry about it. Heck, go ahead and say it's 60% for all of them. The focus of this thread will instead be on things like health, mitigation, and block value/rate. The gear is all very similar, and I'm going to list twice as many profiles to account for similar gear and ALSO a tier gear set.

    Druids are the special ones and get a tier gear and a pvp gear set. There's a lot of assumptions made here, but the point is that it'll hopefully provide a clearer picture as to where the tanks stand instead of guesstimating and making up numbers.

    I'll add a block set for pallies and warriors if they make some kind of change to block. Doubling block value will have a negligible effect on these numbers, as none have any block value items. Also note that Inspiration/Guardian Spirit has changed, so the armor numbers are going to be a lot lower than the ones from the other thread. Also... epic gems! JC buff is included, the prismatic nerf is not. Sorry, too lazy. =/

    Here's the gear for each plate tank:

    Helm of the Faceless
    Bronze Pendant of the Vanir
    Shoulderplates of the Deconstructor
    Breastplate of the Timeless
    Indestructible Plate Girdle
    Legplates of the Endless Void
    Spiked Deathdealers
    Mimiron's Inferno Couplings
    Handguards of Revitalization
    The Leviathan's Coil
    Fate's Clutch
    Heart of Iron
    Royal Seal of King Llane
    Titanskin Cloak

    DKs are using Aesir's Edge. Warriors and Paladins are using Sorthalis, Hammer of the Watchers and The Boreal Guard. For the tier sets, each of the plate tanks will replace their helm, shoulders, gloves and chestpiece to get their set bonuses.

    Here's the druid set. Yes, I know druids are extremely flexible in regards to their trinket slots.

    Garona's Guise
    Mark of the Unyielding
    Conqueror's Nightsong Shoulderpads
    Conqueror's Nightsong Raiments
    Soul-Devouring Cinch
    Conqueror's Nightsong Legguards
    Runed Ironhide Boots
    Mechanist's Bindings
    Conqueror's Nightsong Handgrips
    The Leviathan's Coil
    Fate's Clutch
    Heart of Iron
    Defender's Code
    Titanskin Cloak
    Origin of Nightmares

    The druid pvp set has furious pvp gear in every armor slot and for his weapon. He's also using Royal Seal of King Llane for the large amount of stamina. He'll ignore the parry use effect, I guess.

    Full raid buffs means full. raid. buffs. New inspiration is added next to the passive DR for ease of use. The second set of numbers are things that are different. So if you only see a few stats listed, it means the rest is the same.

    DK - Neutral
    49657HP (50777 blood)
    29007 armor = 63.553% DR
    B- 9.75% + 10% = 18.775% physical DR, 9.75% Magical
    F- 11.555% + 10% = 20.3995% physical DR,11.555% Magical
    U- 9.75% + 10% = 18.775% physical DR, 15.165% Magical

    DK - Tier
    49567 HP (50687 Blood)


    Warrior - Neutral

    50738 HP
    28824 armor = 63.407% DR
    10% + 10% = 19% physical DR, 15.4% Magical
    17.41% block chance
    1595 block value

    Warrior - Tier
    50598 HP
    20.16% block chance
    1748 block value


    Paladin - Neutral
    51921 HP
    28786 armor = 63.376% DR
    11.5554% + 10 = 20.39986% physical DR, 16.862076% Magical
    1999 block value

    Paladin - Tier
    51401 HP
    2325 block value


    Druid - Tier
    52794 HP
    33894 armor = 67.078% DR
    12% + 10% = 20.8% physical DR, 12% magic
    1729 SD proc
    Uptime: 89%

    Druid - PvP
    59824 HP
    32514 armor = 66.154% DR
    1828 SD proc

  2. #2
    Join Date
    Jun 2009
    Posts
    8
    Oh hey.

    I've updated the post to include some basic calculations for damage intake before cooldowns.

    100,000 incoming attack, 200 swings.

    DK
    29007 armor = 63.553% DR
    B- 9.75% + 10% = 18.775% physical DR, 9.75% Magical
    F- 11.555% + 10% = 20.3995% physical DR,11.555% Magical
    U- 9.75% + 10% = 18.775% physical DR, 15.165% Magical

    100,000 x .36447 = 36,447 damage

    B/U :x81.225 = 29604 per hit
    F: x79.6005 = 29011 per hit

    200 attacks, 60% (62%-F) avoided. 80 attacks land doing:

    B/U - 29604 per attack x 80 = 2368320 damage taken
    F - 29011 per attack x 80 = 2291869 damage taken



    Warrior

    28824 armor = 63.407% DR
    10% + 10% = 19% physical DR, 15.4% Magical
    17.41% block chance
    1595 block value

    100000 x .36593 = 36593
    36593 x .81 = 29640 per hit

    17.5% of 200 incoming attacks is 35 attacks blocked. 1/3 of blocked attacks are crit blocked = 12

    45 normal hits for 29640 = 1333800
    23 blocked hits for 28045 = 645035
    12 crit blocked hits for 26450 = 317400

    2296235 damage taken.


    Paladin

    28786 armor = 63.376% DR
    11.5554% + 10 = 20.39986% physical DR, 16.862076% Magical
    1999 block value

    100000 x .36624 = 36624
    36624 x 79.60014 = 29152 per attack
    1999 blocked for every attack = 27153 per attack x 80 = 2172240 damage taken



    Druid
    33894 armor = 67.078% DR
    12% + 10% = 20.8% physical DR, 12% magic
    1729 SD proc
    Uptime: 89%

    100000 x .32922 = 32922
    32922 x .792 = 26074

    Assume an effective 75% absorbing rate. 75% of 80 attacks get absorbed by Savage Defense.

    26074 - 1729 = 24345
    24345 x 60 = 1460700
    26074 x 20 = 521480
    521480 + 1460700 = 1982180 damage taken


    If it's something terrible like 50% of attacks:

    24345 x 40 = 973800
    26074 x 40 = 1042960
    973800 + 1042960 = 2016760 damage taken.



    Summary

    DK: 2368320
    DK frost: 2291869
    Warrior: 2296235
    Paladin: 2172240
    Druid75%:1982180
    Druid50%:2016760

  3. #3
    Join Date
    May 2009
    Posts
    18
    I bet we'll see some Druid armor nerfs in 3.2.1 or 3.2.2.

  4. #4
    Join Date
    Apr 2009
    Posts
    111
    Yeah I've found a few inconsistencies with the lastest version of Rawr, apparrently they have changed the way is calculates DR (thread here). It still seems pretty screwy to me with the numbers not adding up even with DR accounted for and I'd rather see it back to the old way.
    A few other numbers in Rawr are not calulating correctly as of 2.2.6 such as armour.

    I hope it gets sorted soon as it's a great tool, although I imagine with all the class changes over the past 8 months they must be very busy indeed.

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