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Thread: Blue Posts New BG Preview

  1. #1
    Join Date
    Apr 2008
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    Blue Posts New BG Preview

    An island somewhere off the shores of Northrend. A rock, hardly worth a second look. But as insignificant as it may seem, this is no ordinary place. A sound of thunder as waves crash endlessly against rocky cliffs; a sound of fury as swords clash on the blood-stained fields of this island on the edge of forever.

    Welcome to the Isle of Conquest.

    The ongoing struggle between Horde and Alliance has turned many once peaceful (and some not-so peaceful) places into theaters of constant war. The Isle of Conquest is the latest such place, set to be the location of a battle of epic proportions over the island's precious resources.

    An Alliance and a Horde general are fighting for dominance, overseeing the action from the safety of their keeps. Whichever side manages to eliminate the enemy general first will triumph on the island; failure to protect your leader will bring shame, dishonor, and defeat. There is no peace accord here, and itís an all-out war between the factions.


    Once More into the breach...

    Isle of Conquest, a new battleground scheduled to make its debut in the upcoming content patch, Call of the Crusade, will pitch teams of up to 40 players against each other in a massive battle over this small island off Northrend's northern coast. To win, your team will need to make use of the island's unique strategic locations including an oil derrick, a siege workshop, and a fully equipped airship hangar. You will deploy devastating siege weaponry on the field; Light have mercy on anyone caught between you and your ultimate target, the general holed up in the enemy keep.

    There are five points of interest on the Isle of Conquest for the factions to battle over. Each one offers its own benefits and strategic value. Which one will you claim for your side, and will it be enough to ensure victory?


    Capture Locations

    Consider your options before storming out of your keep to confront the enemy head-on. Spread throughout the Isle of Conquest are several capturable locations (as seen on the map), each granting a unique strategic advantage to your team.

    The Oil Derrick: Located on the northwestern end of the island, this smudge in the Frozen Sea produces enough black gold to run a thousand siege engines. Taking this resource garners precious reinforcements and a continuous flow of honor to the side that controls it.

    The Cobalt Mine: This snow-covered assembly, located on the southeastern end of the island, hides untapped supplies that must be harvested. Taking this resource grants reinforcements and a continuous flow of honor to the side that controls it.

    The Docks: The western shore's docks will further expand your selection of siege weapons with the devastating new Glaive Thrower and the Catapult. Unleash the destruction of the Glaive Thrower upon the walls of the keep, or launch your invading party over the walls to assault the keep from within.

    The Airship Hangar: This sturdy steel structure stands on the peak of Mt. Conquest overlooking the eastern side of the island, allowing players to board the airship docked there. This devastating weapon of war is capable of raining death upon the heads of your enemies and destroying enemy defenses. Once onboard the airship, players will find it comes equipped with parachutes enabling a strike team to drop into the enemy keep from above.

    The Siege Workshop: Situated right between the Alliance base and the Horde base, this siege workshop occupies a strategic hot spot. Seizing it grants the controlling party the ability to utilize an arsenal of siege vehicles perfectly suited to reducing the enemy keepís walls to dust and ashes.

    Graveyards: There are five graveyards in the Isle of Conquest that are attached to different points of interest on the map: the Horde base, the Alliance base, an oil spill island in the center of the map (attached to the siege workshop), the northeast corner (attached to the airship hangar), and the southwest corner (attached to the docks).


    Main Objectives

    The Keeps: The Horde and Alliance keeps sit at opposite ends of the island. These citadels host four easily accessible defensive cannons set on the ramparts, capable of unleashing hot fury onto oncoming attackers. Additional explosives sit safely stowed in the base of the keep along the back wall. At least, theyíre safe as long as they donít fall into enemy hands. If they do, though, they can be employed to bring the stone walls down from within.

    The General: Holed up behind the keeps' massive walls, the generals command their forces from a position of relative safety. Should the keep fall and the general be slain, the Isle of Conquest will fall to the victor.

    Reinforcements: Isle of Conquest uses a reinforcements system similar to that of Alterac Valley. The clock is ticking and every individual counts. If too many of your comrades fall to the enemy the battle will end in defeat. Killing enemy players will reduce their reinforcements by one for each kill, Once your factionís reinforcements reach their limit, so too does your bid for control of the island and the wealth of resources youíve fought so hard over.

    An island somewhere off the shores of Northrend. A rock, hardly worth a second look. A test of strength. A chance to prove your might, to crush your enemies, to make a difference, a chance for endless glory and conquest.

    Will you seize it?

  2. #2
    Join Date
    Feb 2009
    Posts
    168
    Hopefully they let siege vehicles bleed in 3.2... so arms warriors aren't completely gimped on damage when attacking them.

  3. #3
    Join Date
    Jun 2009
    Location
    Alaska
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    367
    Quote Originally Posted by Genome852 View Post
    Hopefully they let siege vehicles bleed in 3.2... so arms warriors aren't completely gimped on damage when attacking them.
    I guess making a vehicle bleed would be like cutting a break, fuel, or oil line of some sort.
    True Bonding Occurs when you wipe your raid and then your raid wipes you in return - Tarigar

  4. #4
    Join Date
    Aug 2007
    Location
    Raleigh, NC
    Posts
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    More vehicle "fun." Bleh.

    Well, here's hoping that the layout of the island is interesting.

  5. #5
    Join Date
    Feb 2009
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    168
    Quote Originally Posted by Clyde View Post
    More vehicle "fun." Bleh.

    Well, here's hoping that the layout of the island is interesting.
    It's probably going to be symmetrical and boring like the rest of the BGs

  6. #6
    Join Date
    Jan 2009
    Location
    South Africa
    Posts
    103
    Sounds like fun and they put some effort into it. Hopefully it doesnt lag out like WG does. It brings more tactics to the table than other bgs, where you dont just mindlessly rush something. Each location has its pro's making the decision what to rush when, vital.

    Im looking forward to it. Good Job
    Only a warrior chooses pacifism; others are condemned to it.

  7. #7
    Join Date
    Jun 2008
    Posts
    1,681
    Quote Originally Posted by Kaumu View Post
    Sounds like fun and they put some effort into it. Hopefully it doesnt lag out like WG does. It brings more tactics to the table than other bgs, where you dont just mindlessly rush something. Each location has its pro's making the decision what to rush when, vital.

    Im looking forward to it. Good Job
    I don't think it'll lag because it's an instanced with an 80 player cap. Originally I was afraid this was just a WG knock off, but if it has no lag, it's already better!

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