Originally Posted by arroki
Having 2 choppers is always nice, but in HM that extra chopper is wasted damage. The following composition is what we have been using in our attempts and we have got very close to a kill.
Have a total of 3 passengers for demos. 2 of these will always be inside the vehicle and 1 on FL. This allows for two things.
1.) all 3 DPS can use their DPS CDs to ensure quick overloads.
2.) Demos can have 10 stacks of pyrite rolling on the boss through the encounter.
Also, to help you out on your vezax problem, here's what we do
We have a DK Deathgrip the Saronite vapor near a healer and bring it to 5%. Then when the healer needs it, the DK kills it quickly for them and they step in.
Was it the interupt during an overload? if so, we have been facing issues at times with this too. Interupting DURING an overload seems to have a decent chance of failing. We haven't found any work around yet, so we blame it on RNG messing us up.
Originally Posted by Surmaaja
But in all honesty, we have found over 95% of the times, that the vents seem to happen 5-8 seconds before a target change giving our interupting siege time enough to get that interupt in and back away to make sure that they have a safe distance in case they got persued.