World of Logs - Real Time Raid Analysis
Was our first hard mode kill and did it with maybe a second to spare...3 of the 4 mages we had that night were not normal raiders so that certainly had something to do with it. I want better ret gear too!
Personal damage also has a lot to do with how lucky you are with getting the crit buff.
We are trying 25 man this week we did 10 man pretty easily and if you are interested here's the video of our kill [ame=http://www.youtube.com/watch?v=CnOQTOpGheY]YouTube - Hodir 10-man Hard Mode[/ame]
hopefully soon i ll post a 25 man kill as well
"Life is a journey, time is a river, door is ajar."
Moving him to every new beam and just standing in one spot are both less efficient in my opinion but if it was one or the other I would pick moving.
For us it was a matter of deciding when it was a good time to move him and when it was not worth it. Where there were 3 beams 5-10 yards away in a spot where casters would not have to move then there is no reason not to. If it required a lot of repositioning we just stayed put.
Last edited by Meeks; 06-03-2009 at 12:57 PM.
I did find the staying stationary an interesting choice. We've been about 5% off our speed-kills on this phatso but we generally use a kite tactic which seems to boost dps over anything.
We are however running with 4 and not 3 healers…*I presume a more stationary approach makes it easier to focus on less damage in-take and less movement will possibly improve some people's dps also perhaps… Still an interesting way of doing it.
As for gear I have a semi-threat build and use 2 piece frost and 4 piece T8 for this fight. Threat is in general not an issue but people can ride close at times.
we are planing on trying hodir hard mode as well thank u for the video but u said that the requirments of dps is fairly high what would u say the min for this hard mode encounter would be
I find the stationary strategy interesting. We'll be going for this in 10 man next week, but we've always kited him to give more benefit to the melee. Our DPS are 1 Death Knight, 1 Rogue, 2 Shadow Priests, 2 Mages, 1 Moonkin. Is the stationary strategy really that superior, even for us?
"In Soviet Russia, RAGE needs YOU!"
"Even with Titan's Grip, it still takes two hands!"
Given how much of a dps race this fight is it seems the more I can contribute in that regard the greater our chances of success.
I noticed on this video you have a different type of "nearby mob health" bar. They seem to have no outline around them.
Could you point me in the direction of that addon?
the whole keeping him in that one place for the fight is great. we weren't going for hard mode or anything but keeping him in that one spot shaved 2 minutes off our kill time.
1. how do you mark the mages ? as it is impossible to mark them while tombed- you macroed their name or have someone assined to mark them ? (if macro, please copy paste :P)
2. do you only free the mages and rely on them getting outher NPCs out, or not ? if yes, will it work on 10 man?
3. we run a melee heavy group (usually 2 rogues, ret, 2 hunters another rogue/feral kitty/ warrior, with 1 tank and 2 healers on 10 man- any suggestions bout positioning ?^^)
Last edited by huhcio; 06-05-2009 at 09:15 PM.