I think a lot of people were aware of this, indeed, as you said. What I would be curious to see, though, is a full table with a wide range of numbers. Rather than the two polar ends: Zero gear on, and fully geared, perhaps with gear equipped, and then an ever increasing amount of avoidance on the tank, to see if when you're at 60-70% avoidance, how much worth the same +8 dodge rating is worth at that point, etc.
I know blizzard designed it to stay somewhat equal on all ends of the scale, but I'd still like to see it!


) would be able to exploit the game by stacking Avoidance to ridiculous levels by popping trinkets, etc., and thus would be getting hit so infrequently it would make keeping the tank alive trivial.
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