I completely disagree with the critique of this post. I believe that those who disagree with this theory are really missing the point.
As a raid leader, you want.... rather you NEED options. You should NEVER remove one of your own options if you don't have to. The point of the post was to demonstrate that there are ways to significantly increase the survivability of the raid through additional stamina and effective health. While some fights are a DPS race, some are not. In fact, my opinion of a lot of Ulduar is that the fights are way more about survivability than they are about maxing out damage meters. Granted, we are not running a lot of hard mode events, but still. Much of what you need to do is just keep everyone alive until the next phase.
You don't have to use this theory. You may never use it. But the reality is that we need people like this to take shots at these types of ideas to see what works. Maybe this isn't a standard raid strategy for all fights, but is it all that hard to imagine a situation in which you need one (or more) raid members to have even 1k more health? Maly's vortex comes to mind..... and High Warlord Najentus come to mind.
You might not necessarily see a very practical use of someone's idea.... but this is clearly very well thought out and researched. I am not sure we should use these posts to prove our superior intellect at the expense of our fellow tanks.
There is a place for this idea.... and I know that I will keep this strategy in mind for the right time.
The enrage timer will never change..... but everything else will.....
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