
Originally Posted by
Satorri
Fabreze, I don't know if you've spent much time in Ulduar but I've been averaging about 5% overheal on Rune Tap and using it frequently whenever my health dips, which is fairly common with the amount and scale of damage. It's pretty easy to fit in when you're taking 20-30k melee swings. But it is a personal choice as all survival and threat talents are.
And Fea, I'm debating the glyph value myself now that it won't affect the healing (though if they change that I'll cheer). I'm thinking I may pack a stack of RS glyphs and a stack of IBF glyphs for swapping as I need more survival or more threat. For me, in raid buffs, the glyph is worth 600 dmg per use, which averages on to 1 DS per 10 sec, so 60 dps, 124 tps. But Rune Strike, with the crit buff, and Blood-gorged, and Bloody Vengeance, ooooooowwweeeeeee. That could be hot. IBF on the other hand, being still on a 1 min CD and being a 50% dmg reduction with the glyph could be a major value, though I'll miss not having the duration increased like it is in Frost and/or with the 4 pc t7 set bonus. Still, after Vamp Blood it's my favorite survival glyph.
Bookmarks