Isn't the 20k from blowing up only done to the boss? It deals 20k, plus removes 1 stack of the buff from him... Or did I read that wrong...
The 20k is an AOE based off the mob. It hits any players within 10 yards for the damage (which ignores armor.) So the 5k hit needs to land after everyone is outside of 10 yards of it.
I'm fairly certain that strategy would be considered an exploitation of pathing :/ in any case it isn't really needed, the encounter isn't hard when your construct squad gets the hang of it. To make it even easier you can keep scorch up on both sides of a pool (and negate one into the water) - it really is surprisingly easy.
While I don't believe that's it's an exploit considering how the room is designed, we easily downed him again this way and I do have to point out an error in my previous posts. This won't work at any of the 4 spots I mentioned previously... The 2 closest to Ignis have invisible walls that prevent you from swimming around. But on the other hand I found it's easy to ride up to the boss, aggro him, and ride back to the raid. No misdirection needed.
Great video helped my guild a lot, both on how to tank him and the tactics
The boss is easy even with the normal strategy not using the diagramed positioning. The problem is that it will probably will be fixed since it trivializes the encounter and your raid has to learn to do it all over again, which certainly isn't a motivation booster. Just do it as in the video (well I do 3 instead of 2 scorches on one side, but that doesn't really change things) and you'll never have to deal with learning the encounter once again.
Our guild did the Archimonde firstkill with the "standing on the edge of the map on the hills" strategy and ooh boy did it suck to learn the boss once again after it was fixed.
You don't have to look at the way 1 guild decided to do it and say "That's how it needs to be done by everyone!". Sorry if we put a little more thought into our method.
The simple facts are we aren't doing anything that hasn't been done before in other encounters and has become the accepted method of doing them. We just looked at what we were given and used that the most logical way. If Blizzard decides to fix it so this no longer works then so be it. If they don't and we continue to 1 shot this boss each week can we say that's Blizzard congratulating us for figuring out a better way?
The Leviathan - the simple fact that you can't use all 4 ledges is a pretty stong hint that it probably wasn't intented (and no, they don't make layout sole for the practical aspects. I bet the looks got much more to do with it ). Traditionally, exploiting the pathing is if you posistion yourself so mobs need to run in a way negating encounter mechanics - I call this strategy an exploit in that sense - after all I believe that this encounter was designed with ranged taunts in mind
It might be fixed, it might not, it all depends on how much of a challenge Blizzard intented this boss to be.
The boss seems really overtuned for 10 man. Our guild can do Razorscale, XT-002, and 2 guys down in Iron Council but this guy is too hard apparently. We've tried burning, rooting, tanking in the flames but it won't work because he will kill people with his adds or his pot. Anyone else seeing extreme difficulties in the 10 man version?
Gertiploiss, the tank without a cause or reason.
Gertiploiss - no, but it really depends if you have a construct squad that gets the hang of it. I would say that a Frost DK/Balance Druid probably is the best to take care of it. When you say people die in the pot, are you only running with 2 healers? 3 healers makes it a hell of a lot easier.
Hea ciderhelm i was wondering what the name of the hunter was. since i saw that he was pushing out 5k dps or so and i am having trouble with my dps. i want to see what spec he has and what not. TY
Does anyone know if you can stack the scorches? Would that increase the rate of making the constructs molten?
I just thought of this because we had a fail fest last night, with an OT that couldn't seem to get the mobs to become molten. We also had noone rooting/slowing, so that will help a lot.
I still wondered about stacking scorches though.
Just wanted to post another thanks for a great video and explanation of this fight. We got him down tonight for the first time and went on to kill the IC as well, both first kills for us on our second night of raiding for the week. Keep up the good work!!
The simple fact is that this kill is very efficient, doesn't have a restrictive requirement for raid composition other than some form of snares, requires minimal movement of ranged and healers, and greatly reduces raid dmg compared to the other ones being used at the moment stands on it's own.
(gimicky) fights in 10ulduar to make up for this one being smoother now. thanks for the new strat, looking forward to trying it.