
Originally Posted by
Horyclone
Hey guys,
So my guild spent about an hour or two wiping on Auriaya the other night. Contrary to what this comments on here are leading to me believe is the more difficult part of the encounter, we weren't having problems with the pull on 25 man after the first attempt.
Our biggest problem seemed to be the feral defender killing people, primarily during fears. Aside from that we had issues keeping the feral defender outside of the group for more than a second to kill it, even with myself and the other OT taunting it as well as a DK chaining it. It seems like once it starts pouncing even if its killed outside the group it has a chance to spawn the void zone in the group.
I'm not sure if this has been clarified, but the defender has no aggro table, its a miracle to keep it on either myself or the other tank for more than a couple seconds.
This is my guild's issue as well. We can break the fears easy, rarely die to the swarming adds or the aoe cone she does, but 90% of deaths are from that defender.
Is it possible for a pally (I suggest pally only b/c of high armor) and a tank to drag it off away from the raid, as in on the other side of the platform, to prevent him from going ADD on the entire raid and maybe just bounce back and forth between the healer and tank? I'm thinking a warrior spamming taunt as he pulls it over to the designated area, b/c I'm assuming the pounce has a max range, and once the max range has been attained, then the cat has only the warrior and the healer to bounce around on.
Just a thought, I'm going to try it later this week.
If the tank dies, it's the healer's fault. If the healer dies, it's the tank's fault. If the dps dies, it's their own damn fault!
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