Question: Has anyone had issues with Kologarn despawning and never returning during a wipe?
We were in the middle of a wipe last nicht, a few seconds before all were dead, he gripped the remaining 3 people and despawned immediately. We thought it was cool, ran back to him, buffed up, but he never reappeared when we approached the ledge.
Of course, GM tickets were not available.
From my experience on the 10 man, you can avoid it. We decided just to heal through it when he didn't do more than 1 or 2 stacks on the first attempt - and then the next go he managed to get 4 stacks up on me! According to wowhead the debuff is 45s, but that doesn't seem right to me - I thought it was around 15s or so, because it didn't take all that long to drop off.Does anyone know if the tank can avoid the 25% armor debuff he places on them or how long its duration is?
So what we did for this boss, since he does seem to have a RNG for his squeeze insta death to gripped people, we had all dps attack the right arm til it died, a tank picked up the adds and ranged AoE'd them down. all dps back on his main body til the right arm went back up, then immediately back on the right arm. By the time the right arm died 2 time he was around 40% hp, so killed the right arm 1 more time, left arm was almost dead from AoEs of hitting the right arm, killed the left arm and he fell.
This boss does enrage (by doing his ability as if someone wasn't in melee range of him)
seems like around 8-10 minutes.
Your ad could be here.
Addendum: Don't follow the body once it falls down to the ground unless it's straight. Bad things happen to you if you follow the body and it's slanted on a / or \ direction. -.-
Twitter: Follow me on Twitter! @Krenian
"Damnit!" - Jack Bauer, 24
Managed to do the 10 man encounter last night and after getting on the same track, we were able to take him out in a few attempts.
Been seeing a few posts where people that have ended up getting gripped by the right arm have been dying instantly when released. We've experienced the same effect in all our encounters, so I'd imagine this is a functioning mechanic and not a glitch of some kind. This is going to make the "With arms wide open" Achievement a little more interesting, as you will most likely have to limit exactly how much damage you do to the right arm in order to get a player released but not blow the arm up entirely. The strat in the video is solid though, take out the right arm, raid heal through the left. He's got a HUGE hitbox too, so spacing out to be ready to run from eye beams is advisable
Stone Nova - Spell - World of Warcraft
I would love to know how your tank deals with that when you just casually DPS them. We have all our AOE focus them down immediately and I still usually end up with at least a 10 stack minimum.
We found zerging him easier XD.
Just fullout nuke on the body untill he dies lol.
Also - you could have a warrior tank the adds since they're stunnable, and he could just stand there and shockwave them and greatly reduce the damage he takes.
It seems that he can't look straight down (the position where you have your tanks as usually). It might be bugged but if you stack up the entire raid at that position you can simply zerg, without having to watch the eye beams at all.
(note that I didn't confirm this myself yet, it was apparantly done this way by another guild on our server)
worth noting if you are a warrior tank if you can get a charge off on the body............... the one time i did i fell to my death so a casual stroll up to his body is the much safer bet.