Are there anyways I can improve my gear and enchants outside of finishing blacksmithing?(I know there is about 3 - 5 pieces of equipment that are upgrades left to get from naxx 25, sarth, and malygos, oh and the hodir rep grind for a better shoulder enchant)
As for my talent spec I'm really interested if there can be any improvements made on it. I think I've done a pretty normal build but that still doesn't put me at ease. (perhaps moving the points from virulence around mgiht be a good idea off the top of my head)
I'll also post the ulduar builds I'm thinking about please point out anything I could improve or that I screwed up on. (really hope the wowhead calculaters are up to date
Looks like a solid build for general tanking has decent aoe threat and single target threat, also deathchill is great for a bit of snap aggro. I don't think epidemic is really needed with the longer diseases although it would give alot more flex probably. The blood talents looked a little more attractive to me.
This looks like it'd have good single target threat gen, as for aoe threat gen it'd be a odd rotation (put diseases up, establish initial aggro, tab target death strike to convert runes to death runes, blood boil spam, possibly keep DnD up). I picked up ravenous dead instead of virulence because it seems to help more abilities.
Pumping up my damage, since unholy uses mostly shadow damage I grabbed black ice. Really wonder if I should move the 3 bladed armor points to scent of blood for runic power generation. Black ice is a straight 10% damage on my main attacks I believe that is better than the 100 - 300 ap from bladed armor. Looks like unholy is a little more well rounded now.
Current raid progression is : Attempting sarth 3d, downed every 25 man, getting ready for ulduar
And the post title sucks.
Last edited by yawns; 04-06-2009 at 09:29 AM.
Reason: Added more info