
Originally Posted by
Satorri
Hmmm, well, your concept isn't really wrong, but you seem to have some confusion about what is required and what works well together.
1.) Scent of Blood is at its weakest for Blood. Death Coil, even with 3/3 in Morbidity is not a hard hitting move and is not worth more time or more RP to try and get more out. It fits nicely into rune blackouts when I have more than 45 RP, that's plenty. Scent of Blood is not remotely required to RS every time it procs, I do that just fine even at the start of the fight.
2.) Sudden Doom is nice, but (read earlier posts) the effective buff even with 3/3 in Morbidity is only about half the value that MoM gives me per point (thus why I switched, described above). Just because I do not overplay DC in my build does not invalidate Morbidity. I use this spec to suit all my tanking needs (even after playing with easier aoe tanking specs), so the DnD on CD is helpful for the few fights I tank lots of things, and the DC buff is still helpful for when I dump threat. If I were to move the points they would not be to SoB. If I were going for survival I'd have to decide between Spell Deflection (for Hodir/Freya/Mimi/Ignis/Razorscale/Steelbreaker et al love) or WotN (mostly for Hodir, Vezax, and some XT/Ignis). If I were going for threat, I would have to pick more carefully since dropping Morbidity for Sudden Doom is a minor gain and there are few other threat talents of note worth grabbing. My spec is not what it is by accident or random whim.
3.) Edge, you couldn't be more mistaken about Rune Tap. Mine heals for 9500 on average, overhealing usually is around 20%. It's not anywhere near my biggest source of heals, but being able to instantly bump my health that way is a HUGE value. Health Pots and stones are puny by comparison and can be used only once per fight.
WotN is a good talent, to be sure, specifically in Ulduar (if you're over-geared for it, you'll find little opportunity to get much value out of it in Naxx), but I've chosen my particular balance of threat and survival in my spec and it doesn't include WotN. I'm not broken up about it.
And anyone who questions the value of DRM or Subversion needs to actually play Blood more. DRM allows you to use both HS and BB with impunity (and HS is silly value for the cost), and allows a great deal of adaptability as your needs in the situation change. Subversion is a 9%+ damage buff for HS, which, if you use it well with DRM, is a major threat component (always my #2 at about 22-25% of my total threat).
I did the math elsewhere, but in my gear the RS glyph is the same buffed value as the DS glyph so I haven't bothered switching. I will, however, when I get the 2-piece 8.5 set bonus comfortably (stupid hit rating).
When all is said and done, it's hard to question this spec for me. I've been doing laughable amounts of threat, and last night on Hodir I sat at almost 59k health for about 20 seconds. Normally I am the second on the list for my incoming heals, and the first place usually won't pass me by more than 20-30%. I am very easy to heal, even through heavy beatings. My healers love me. =)
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