However, looking at the logs, the average XT hit was 23.5k, while blocked hits were 19.8k. That supports my feeling that hits were harder as I lasted to 30% on XT, but the only other tank on the fight was a paladin. I suspect that AD kicking in is pulling the average down, hence the larger than BV gap. I am 99% sure the paladin is 'unhittable' (and ghads, 'uncrushable' is a better term).
It was that rough, honestly, but it's no single cause. I suspect that it's a combination of the stamina losses, armor loss & general avoidance nerf combining into a vicious combination. For comparison, I saw a difference when 3.1 went live (Frost reduced to 60% armor bonus), yet it was a single change. I'm not sure where I'm going to get a comparison (3.1 vs 3.2) parse, since it's easier to have 'pure' tanks do a farm boss to eek out my extra dps... and I'm not doing Vezax as blood, with the IBF nerf.I think you may find the margin is not nearly as drastic as you might have felt. And I'll let you know how my run goes. My team was plagued with patch issues and couldn't get off the ground for our raid this week.