I wouldn't mind seeing a change to better threat generation either. On Trash I've stopped piling in and let the OT's do it, then just watch for the leakers barrelling towards our overpowered Shamy/Warlock pairing, or the odd mage.
Not always the tanks fault - throw in stuns, trappings and so on and dps trying to break meters and just being general fuktards rather than a raid asset and it's pretty simple for a decent dps to get a mob in face. In that aspect I'm bored of being rage starved on trash with a threat spec, and running minimal tanking gear to do a half arsed job.
The issue as mentioned is not how much threat we can generate, but how we can translate the rage we have into that threat, with the full/empty senario. The threat we are using is that designed for LK, which was dumb it all down for nubs, give us a stonking threat boost, so any warrior and their monkey, geared or otherwise can tank away. Good for getting people into instances, My T6 geared warrior happily charge smashed his way through everything to VH with his original gear at level 72. It wasn't till late 70's that I needed to start adding in blues as threat became an occasional issue.
Since tanking naxx it's basically gone backwards, gotten worse as dps quickly geared up, and shedding more and more gear only partially helps. I do enjoy being an aggressive tank and have winged gear and so on in the past, but unless it's a boss as various people have said you either waste a raid slot, do a few debuffs, or just plan your weekly shopping. Why I alternate tanking bosses around in naxx as the OT's are half asleep.
If HS and game breaking issues are a problem with the dps area, then the use devastate for something useful idea isn't too shabby. Or, the option is port devastate to Sunder and reuse the ability for something useful. What IS devastating about it bar the proc - I'd rather slap a boss in the face with our RL mage's soggy Y-fronts for all the damage it does. Additionally who these days actually bothers to use sunder? It isn't worth getting a CC'd mob (err when?) in the face if botched on a worse case senario. usual case is YOU WANT the mob to be kicking you in the teeth as you can't function well anymore. You certainly won't bother with a sunder, you'll smack it in the face and bash it around the head with a shield, then slap a few dev's in for a repeat. Bring back LK PTR Devastate, or something useful plx.
I'm surprised the easy options haven't been tried - boosting rage to 125, or enough for a dev/ss in the bank.
Uladar does look different, but I can see that goes back from cc to aoe tanking once a raid has geared up with decent T8, so I'm in 2 mind whether we do need an additional AoE ability. I'd be half tempted to use heroic throw as a proper boomerang as for a ranged pull we do have a boomstick. The only downside I can see is a CC issue if used in normal rotation if it was tweaked to multiple rather than single targets.
Failing that provide some glyphs as bloody band aid! dropping rage further on new and existing glyphs for ability costs would partially help for a threat/avoidance MT setup, and for a OT/dps second option. Since gamers have progressed beyond nub LK gaming and want to actually play the class without the incessant hamstringing can we kindly have the tools and energy to do that. I joked on our forums about swapping to a Gnome DK for april fools, but it is rapidly becoming unfunny, especially bumming around on the PTR.
Former TBC/LK Tank
Waiting for Dunmail Jnr to sleep to enable online gaming.