It could be that it would require a slight code revamp, and if you can make the weapons stats work without breaking 1k damage and needing to touch the item_tooltip source, that's better.
/em works in Software development, has to deal with this all the time
"Lets set it to 3.5spd and have it deal 1056dmg, that fits the DPS numbers"
"Well yeah, but then we'd need to change the tooltip to support 4 digits in the top-end damage range"
"Can we it work without doing that? That just means extra testing and potential regressions"
"Yeah, set it to 3.4spd and deal 999dmg. Let the T9 guys deal with this"
If you really want it to work, you can enchant your weapon to do +7 weapon damage or something :-D
True Knowledge exists in knowing that you know nothing.
Agg's tanking guide