While building different sets of gear is part of being a tank, at the current level of content in wow it's not generally required. Personally, I feel that as none of the current bosses threaten a moderately geared tank, it is best to gear and gem for threat. Two pieces that will help are Grim Toll and Mark of Norgannon, giving you a ton of hit and expertise for two trinket slots. As a warrior you should be over the defense minimum easily without Repelling Charge or another +def trinket so the aforementioned would be my choices there.
In terms of 4 piece t7, it is underwhelming for current content. It may be more useful in progressing through Ulduar, but right now you are better off taking the best threat pieces from the T7 set to keep your 2piece bonus and then mixing in off-set threat pieces. Remember, for threat priority is along the order of:
#1: Expertise to soft cap (26 expertise)
#2: Hit (8%) and expertise to hard cap (56 expertise)
#3: Strength and Shield Block Value
Below the expertise soft cap, expertise is most valuable as it is removing both dodges and parries, whereas hit or expertise past soft cap only removes 1 form of "missing" a boss.
In the end, you need to make sure you are geared well enough to survive encounters - this not only means how you are geared but how well your healers are geared and how comfortable they are keeping you alive. More threat means you are doing more damage and that your dps has the opportunity to do more damage, so perhaps the boss dies quicker and your healers don't have to heal as long. Conversely, if your dps is not up to par, then while your threat is higher you may be taking more hits in a threat set and causing your healers more trouble.
Lastly, switching pieces depending on encounter will definitely come with experience. For instance, while I crafted the frost resist gear, my guild found sapphiron easy enough that I have never equipped it - it was more important for me to generate threat to keep above warlock dps than it is to resist some of the incoming damage. FrR aura/totem seems to be enough to keep healers happy.
Hope that helps.


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