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Thread: Viable set?

  1. #1
    Join Date
    Mar 2009
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    3

    Viable set?

    I'm still sort of experimenting with tanking, so please deal with me...
    I've built two sets(chanted and gemmed)...

    1st The World of Warcraft Armory
    def: 542
    dodge: 19.60
    parry: 19.43
    block: 38.43
    hit: 157

    2nd

    def: 543
    dodge: 20.65
    parry: 20.44
    block: 27.80
    hit: 157

    So what I'm getting at it...which set is better? why? and what can be improved?

  2. #2
    Join Date
    Jul 2007
    Location
    Canada
    Posts
    2,389
    The 1st set is better for trash while the 2nd is slightly better for bosses. In general, it seems like you're pursuing Block Rating too much. I'd try to create a 3rd set that focuses less on block and more on Dodge.

    All that said, you're not listing your Armor or Stamina which are both massive factors towards how your gear yourself. In fact, they're probably the 2 most important things to talk about. You're also missing Expertise in your sets too which for a Warrior is just better than Hit.

  3. #3
    Join Date
    Mar 2009
    Posts
    3

    block vs. dodge

    Having a shield wouldn't it be more important to have a higher block rating than dodge? Is there diminishing return on block? Is there any use for parry? And what would be good numbers to aim for a warrior?

    btw stamina on both sets is around 28.5k armor on first is 23.6k and second is 23.3k

    sorry about all the questions...but I'm thirsty for knowledge
    Last edited by Scumby; 03-04-2009 at 03:34 PM.

  4. #4
    Join Date
    Jan 2008
    Posts
    740
    Having a shield wouldn't it be more important to have a higher block rating than dodge?
    Think of it this way: dodge/parry scales with boss damage, and block does not. To use a simplification, let's say 1% dodge is 1% less damage taken (which isn't too far off, thanks to DR). Block, on the other hand, simply removes a static amount of damage. Depending on how hard a mob hits, it could be 2% less damage taken, or it could be 0.1% less damage taken.

    Let's take a boss that does, say 10k damage every 3s. That 1% dodge takes off 100 damage per hit, on average. For 1% block to take off 100 damage per hit on average, you'd need 10k block value.

    The harder a mob hits, the better dodge/parry gets, and the worse block gets. Think of it like a block for whatever the next attack's damage is. If the boss does 20k damage per hit instead of 10k, the 1% dodge does as much good as 1% block with 20k block.

    On the other hand, when stuff hits fast and for small amounts, block becomes better - if you're blocking for 90% of a mob's total damage, block becomes nearly as good as dodge. This is why you use the block set on trash mobs: they usually hit weakly, so block will be more effective since you get more of it.
    Last edited by shiz98; 03-05-2009 at 06:43 AM.

  5. #5
    Join Date
    Mar 2009
    Posts
    3
    Thank you. Now its starting to make sense

  6. #6
    Join Date
    Jan 2008
    Posts
    740
    Just a note, I realized I had accidentally said "dodge" instead of "block" in that last sentence. It should read "This is why you use the block set on trash mobs: they usually hit weakly, so block will be more effective since you get more of it."

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