Got unexpectedly busy at work so the prot section is not even finished, will polish off prot and some quick outlines for you on holy/ret tonight. Figured iw ould save you some research as i really liek the direction this thread could take!
Paladins
Retribution
(Detailed description coming soon.)
Holy
(Detailed description coming soon.)
Protection
Making pulls:
Buffs:
- Avenger's Shield-Ranged attack that causes a high amount of threat, can bounce and hit up to 2 additioal targets
- Exocism- Ranged attack currently only usable against undead or demons (come 3.1 usuable against all, but automatically crits undead/demons)
- Judgement-Juding places a buff or debuff on the target (not going to go into each and every one)
- Consecration- the run in method when pulling quickly you may not have another way to pull other than run in consecrate then use Hammer of the Righteous which can hit up to 3 targets
Interrupts:
- Blessing of Sanctuary-Reduces incoming damage by 3% and you generate runic power, rage, or mana anyt iem to block, parry or dodge an attack (currently being changed for 3.1)
- Blessing of Kings- must be spec'd into, generally have a ret paladin do so as they have quite a few more points to "dump" than we do. Increases all stats by 10% however without a reliable ret pally this is a must have raid buff
- Wisdom/Might-prot pally should never do, Sanctuary/kings are much more important
Immunity/related:
- Hammer of Justice-stuns the target and interrupts spell casting, usable evn on bosses will not stun but can interrupt 60 sec CD unless spec'd into
Regaining aggro:
- Divine Shield-makes you invulnerable for 12 secs (15 with 4 pc) aggro drop. Situational usefullness, if spec'd into Divine Gaurdian it can transfer 30% of the raids damage to you.
Debuffs/reducing damage taken by the tank:
- Rigtheous Defense-must target the friendly player, will redirect up to 3 targets to you
- Hand of Reckoning- Causes the target to attack you and causes holy damage 8 seconds CD
- Hand of Salvation-not so much to regain aggro but reduces targets threat by 2% every seconds for 10 seconds, situationally useful as a proactive taunt (i.e. warlocks on maly vortex)
Self-healing
- Judgements of the Just- 2 point talent, must have your judgements reduce the melee attack speed of the target by 10/20%
- Holy Shield-Increases chance to block by 30% 10 second duration 8 seconds CD should have 100% uptime
- Libram of Obstruction-your judgements increase your block value by 352 for 5 seconds (15 emblem of heroism)
- Ardent Defender-when under 35% health reduces dmg taken by 5/12/18/24/30%
Survivability/cooldowns:
- Lay on Hands- heals a target to an amount equal to the paladins maximum health
- Flash of Light
- Holy Light
Multiple mob tanking:
- Divine Protection-Reduces damage taken by 50% for 12 secs, with the 4 pc t7 bonus increase it by another 3 seconds. Causes forbearance
- Avenger's Shield- can bounce to 2 additional targets
- Hammer of the Righteous- Will strike your target and 2 additional nearby targets causing 4x your weapons DPS as holy damage
- Consecration-Aoe dot effect cause hoyl damage to any who enter the area


Reply With Quote


Bookmarks