I can see why people feel there's an imbalance as we've spent 4 sessions hammering away on Sarth+3D.
Yesterday our DK was unavailable so I had a go as MT on the Boss. Not had an issue with any content so far, or the instance up to 2D but I wasn't surviving until the REALLY nasty breaths, so- so much for the panic buttons and trinkets. Tried with a drood and it was more stable for healers, but we missed the guy in his original role.
Got our DK back, nailed the healer/tank sorting their CD's out and finally got him down tonight and ironically won the mount as a bonus. However I knew tonight would be more doable given the personnel and class mechanics to use. I like the difficulty (for once in LK) but even if I hoovered up another 3-4 pieces of gear to gem purely for stam, I still couldn't match the bear/DK on raw EH survivability, even if just for the healers benefit.
One option would be to reduce block slighly for more usage, but that would go against the homogonization ethos and I don't mind the CD that much as I can rotate 2 trinkets with it if I have to. Another idea would be to combine a spell reflect into the block, partially to assist with rage issues (if the empty/full issue remains) and partially as above in using that lump for something useful.
With the rage issues and the way gear has been itemized I'm not that happy with the way things appear to be going. Dumbed down & homogonized then fair enough, but our AoE is mediocre in contrast to other classes, and what was shown on the beta Once past the overpowered to cover heroics... threat trails off slightly. Not a huge issue yet, bar suffereing in relation to rage. Block and that - does have its use but I'm not sure it provides much of the still remaining niche in contrast to other classes. I still enjoy the class to an extent (especially the mobility) but it has started to feel a bit lacking, and lacking decisiveness in where it's going.
Former TBC/LK Tank
Waiting for Dunmail Jnr to sleep to enable online gaming.
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