Because a lot of people, including myself, have called for rage on avoidance for a long time. It's only relatively recently that I changed my viewpoint.
Because a lot of people, including myself, have called for rage on avoidance for a long time. It's only relatively recently that I changed my viewpoint.
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Technically in an aoe situation you will only get 1-2 absorbs per gcd regardless of how many mobs you are tanking.
you can only absorb as many hits as you can crit and assuming one of your maul hits crits and one of your swipe hits crit, then every 2 sec or so you can mitigate the damage on the next 2 hits.
For simplicities sake lets say you are tanking 4 mobs and they are each hitting you once every 2 sec on an alternating pattern so every second you take 2 hits.
lets go with a 2 second swing on bear hits for simplicity also.
Timeline looks something like this.
_______Bear_____________Mob
0.0 sec Maul & Swipe _____2 Hits
0.5 sec
1.0 sec _________________2 Hits( 1 absorbed)
1.5 sec Swipe
2.0 sec Maul _____________2 Hits( 1 absorbed)
2.5 sec
3.0 sec Swipe ____________2 Hits( 1 absorbed)
3.5 sec
4.0 sec Maul _____________2 Hits( 1 absorbed)
4.5 sec Swipe
ETC
assuming at least one maul and one swipe crits each time then in a perfect situation you mitigate half of the hits.
As everyone knows this is likely not the case so maybe 30% uptime.
What if they stack?
風林火山陰雷
ಠ ,ಠ
Dovie'andi se tovya sagain - it's time to roll the dice
- Changing stances now has a much reduced cost: you lose a maximum of 20 rage (10 with Tactical Mastery). For example, if you have 100 rage and change stances, you will have 80 rage remaining. If you have 10 rage and change stances, all of your rage is lost. In addition, we may change the penalties associated with some stances.
Am I reading this wrong? Because it seems like something of a nerf. It doesn't mention a lower threshold, so if I have just the 10 rage I need for an intercept, and I switch stances to use it...now I can't?
Sure it's great if you have a full rage bar, but especially in PvP, how often is that?
風林火山陰雷
ಠ ,ಠ
Dovie'andi se tovya sagain - it's time to roll the dice
I just dont think it will work like that. There is too much of a chance of abuse. Imagine any fight with multiple mobs that you aren't necessarily tanking. Perhaps a group of mobs such as Faerlina. A druid would be able to keep up the stack indefinitely. I don't think that is what is intended because then it is no different from having more armor.
We'll just have to wait and see.
風林火山陰雷
ಠ ,ಠ
Dovie'andi se tovya sagain - it's time to roll the dice
I have the maul glyph too, so does that mean there are no white attacks while maul is in queue? I mean for instance when im not building threat on something like gluth, while the other tank has him im just auto attacking for rage and to stay below his threat so it would still proc then.
Maul replaces your next white attack, the same as Heroic Strike.
風林火山陰雷
ಠ ,ಠ
Dovie'andi se tovya sagain - it's time to roll the dice
Yeah I see it as a nerf personally. As a tank I'm either full range or almost no rage. All blizzard has done is tipped the scale to the other extreme on stance changing to try to make it more appetising if you have large amounts of rage.
If I change stances to intercept when I am low on rage... I can't do it anymore. If I'm full rage and I change stances to intercept it now effectively costs me 50 rage to do it. (20 rage to change stances, 10 rage to intercept, 20 rage to swap back)
They need to find a happy median for this, making sure we have some rage if we are low and making sure it doesn't eat all our rage if we are full. Druids have been able to shift with free rage for ages now and the warrior stance system continues to be horrible.
Instead of making rage scale with the dmg received, make it so you get rage from any attack so that the only way to be rage starved is not being hit at all and make the amount of rage scale with Armor and Stamina.
So stacking stam/armor will increase the amount of rage you'll get from being hit, but will be useless if you're not a tank since it will cripple you're dmg output.
While tanking in T22, Boss in Ulduar will give the same amount of rage by attack than a boss in a reg dungeon lv 70 or a mob while farming. And it will also encourage tank to keep their "best in slot" item when doing dungeon they outgear.
Ok, fast hitter Boss will generate more rage... Give them all the same amount of attack / minutes.
Not a perfect solution, I know.
I mean, not being "attacked".the only way to be rage starved is not being hit at all
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