I'm talking about encounters when tanks get tons of melee and/or magic damage. I absolutely agree that block is great when you take small hits, but those fights are not usually "tank fights", when boss hits like a pansy, the difficulty lies somewhere else most of the time. But being a tank and enjoying it is mostly about tanking those fights where tanks survival skills and tps do matter, and those are the fights where I feel inferior to tanks relying on pure avoidance and mitigation. I don't want to be a toy tank for toy bosses, being replaced by real tank when we meet some big nasty mofo, but being one of the guild's officers I can't argue about letting me or our protadin tank Sartharion 3D or Malygos, because this is just suboptimal, and guild > my ego. On the other hand, I want to enjoy this game and my role like I did before. On our 3D tries I can do fairly decent job at drakes or adds, so its fine, but on Malygos I am just significantly worse choice.
There is not much about skill in standing there, being hit and popping cds. Gear is comparable. Its just about math - I have about equal health to our DK, slightly higher. He has 5k more armor, I have defensive stance. His avoidance is good 10% better, if not more. He got imba cooldowns, I have block. Can't imagine how damage on DK could be more spiky than on warrior, I also don't think paladin's 100% block chance can make up for DK's cooldowns and avoidance superiority.
OT on patch is just an example, amybe not so sharp because of damage being only physical. But lets take Malygos or Sartharion 3D, there is no way paladin or warrior can be as good MT on those encounters as druid or DK, just by design. And Ghostcrawler admits that it is ok. Tank equality my @#$.
If devs think that blocking for twice as much sometimes makes up for not blocking at all sometimes, as long as overall damage taken is equal they are wrong - spikes kill tanks, not the 3% difference in damage taken seen in wws... In TBC palas and warriors were non spike tanks, since we didn't get crushed, unless very unlucky or lazy. Now paladins kept this quality, but warriors became tanks with spikiest damage of them all. So what that I am blocking 15 - 30% of teh time, if healers have to heal me anyway like I will not block at all.I find block itself to be a good stat. Even rating is good if you aren't block capped yet. Yes, for a warrior it is typically less reliable because you can no longer guarantee a block, but it isn't like block stops working the moment shield block is down. There aren't simply two extremes where on one side shield block is up and you are blocking attacks and on the other side shield block is down and you no longer block. You still should be blocking 20-30% of the time, which while not as good as avoidance, is still decent mitigation. I am not sure I would gear for it specifically (maybe an experienced warrior can comment on that), but I definitely wouldn't discount it as nothing. All of our forms of mitigation (and avoidance) work together to keep us alive as a whole. Just because a contribution is small doesn't mean it is meaningless.
If I had to guess, I would guess that warriors are balanced around the fact that they don't block all the time and that it is random when shield block is down. Of course none of us are blizzard devs, so that would be only a guess for any of us.
Its my threat set.EDIT: As a note, I noticed the OP was gemming for hit/expertise. Those are definitely important threat stats, but if you are having trouble with survivability, then you might consider gemming for avoidance instead until you feel comfortable going back to hit/expertise.


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