try losing some hit, you are a one hander, job is too stay alive not to DPS! My warrior unbuffed, (still in the making) 23541 HP, 22557 armor, defense at 542, dodge 22.18 parry 16.46 block 21.72. After getting buffs I am tanking Naxx no prob. Hope you figure it out!
ok what im after is ballpark numbers for dodge/parry/block to shoot for to give up hit for if thats the route im gonna take.
+hit affected abilities (my assumption is it still does) like shield bash and such and there are times you do NOT want those missing, just as there are times you really dont want a mob to dodge/parry.
my intention is not to start an arguement over avoidance/mitigation im just wondering what the lowend of the scale for avoidance is at this point (i could already be there for all i know just seems probable that im lower)
example might be *these are just numbers i have randomly seen posted around as guidelines but NOT for what im talking about per se*
first get 540 defense
then get 20k hitpoints
then get 20 in dodge/parry/block
then get expertise 6.5%
then get +hit 8%
im just looking for what to proiritize is all at this point
btw i have 25500+ now having stuffed gems in my stuff
Instead I would judge upgrades, enchants, gemming etc on a per item basis. Take for example the Essence of Gossamer. It has 111 stamina, making it a no brainer for almost any tank. 111 stamina is so much stamina that you really wouldn't think about putting anything else in that slot. The only time you wouldn't equip it is if you desperately needed Def to stay above the crit cap.
Every time you see an upgrade, weigh up the pro's and con's and decide on a per item basis what to put in that slot.
We can't possibly say that you should sacrifice all stamina until you get X avoidance, just as we can't say you should sacrifice all threat stats until you get X stamina. It just doesn't work like that.
I agree with Juon. I was tanking Naxx10 with less HP than that the 1st time. You've gotta be able to trust your healers. As the old saying goes "If a tank dies, its the healer's fault; If a healer dies, its the tanks fault." I'd say that the latter isn't always true anymore because there is so much raid damage that needs avoided/healed through. Basicly if healers or tanks die, its the healer's fault. If you died on Loatheb, then your healers weren't getting the big heals on you during the break in the no-healing aura. Tell them to prime their heals and hit hard.
well, that's not hardly fair to healers at all wrynn, the tank should do everything in his power to survive, if that's through proper gearing, or using cooldowns than it's his responsibility as well. If you died with shield wall or last stand still up than it was your fault not the healers.