To max dps, here's the type of gear you want while staying uncrittable:
chardev.org - a World of Warcraft Character Planner - x
Uses a resil flask, although you could probably sub that out for more dps. It's pretty crazy but could handle patchwerk and probably hit 5,000 dps.
I tried this last night on Saph and KT.
First, I have to say my gear set wasnt where I needed/would want it to be with expertise/block to make this work better so my TPS was lower than normal. And it took a little bit to figure out the attack timing to keep revenge on cooldown. But I wanted to try it out anywise. It worked OK on Saph. Numbers were smaller than I had hoped for, but I think that was alot to do with not having enough expertise with my block set that I had on.
On KT it was almost impossible for me to maintain aggro, serious rage starvation. I felt like I was tanking Gorefiend again, except without the rage. DPS is onyouassboy! A parry here and there were total rage killers also. So not so fun on caster bosses. But if you can make sure your expertise/hit is high enough, with tons of block this might work pretty well.
Cider is way right about sunders being a killer, I was the only warrior in raid, so working them in surely hurt the output as well. Plus shouts etc. It looks nice seeing all of the large revenge numbers though. I will try this again with a gear set better tuned to this build and see how it goes.
I originally envisioned this gearset to maximize 15/5/51 dps. I think there will be some happy medium between stacking avoidance/block for Revenge procs and dps stats to improve your actual damage.
I imagine Crit is especially strong in this build given deep wounds, impale, and polearm spec. Add in the 21crit rating 3%critdmg meta gem and your looking at 231.75% damage crits plus an application of deep wounds.
I wouldn't be surprised to see crit surpass hit/expertise point-for-point as a dps stat in this build. (after expertise softcap, of course.)
Is Rend/Improved Rend worth considering for this build? It's probably too low in your priorities to matter (Rev > SS > HT > MS) but it's somewhat viable in deep prot rotations anyways and you need filler talent points anyways so it might be considered. Don't forget Trauma.
Cruelty vs. AttT
As I mentioned the additional crit synergies of this build/gearset, cruelty may prove superior point-for-point to AttT.
- I doubt Glyph of HS and Glyph of Revenge are both needed on bosses, given the cost of Rev.
- Glyph of MS might be a viable option to squeeze a bit more dps.
- Likely want to stick to Glyph of Blocking for the additional SS dmg and mitigation, although don't expect 100% uptime anymore.
For this gearset/build:
Add in misses and buffs and your probably sitting at about 65%-70% avoidance/block. This would cause revenge droughts when Shield Block isn't active (25% uptime). When your not Revin', you'd be SSin' or MSin' so it's not a total loss of dps.
Block rating will be key to high revenge uptime. My biggest concern seems to be the boss hit frequency with this build. You're heavily reliant on <1 second incoming attacks to keep Revenge on CD, regardless of your avoidance/block.
Last edited by Myzery; 01-22-2009 at 03:29 PM.
i dont think i could ever see myself running with this spec without duel specs being in game.. and even still, i was hoping to be able to go with a fury off spec.
i am way to in love with the standard prot spec.. i enjoy my avoidance, heheh.
PS- Gratz on your new shield Ciderhelm.
This is my first time seeing a spec like this and i can understand how it would work... curious though, would it be viable or even remotely worthwhile for PvP? i mean you are missing out on some of arms' best talents which is already not as good as fury, and you dont have the last stand or warbringer from prot... but 1 second revenges, an MS, and your prot survivability, makes for an interesting thought... probably not worth a shit tho.
"If I'm doing a fight and I need more threat... I try harder. If I'm doing a fight and I need my taunts not to miss, then I wear hit." -Veneretio
Revenge does not have charges like overpower. You can hit it up to 4 times with just one dodge/parry/block. Be advised however, that misses won't proc it, so you are missing 10% proc rate there.
I was wondering what build you finally come up with for this? Also did you test it on Malygos at all?
Sorry for the bump of a dead thread but I haven't been around readin here lately. Anyways, tested this spec out on patch using a few dps pieces and with the DW nerf, I only did 3300 dps, and my threat was actually lower it seemed. 6.8k avg tps it seemed and the prot warrior OT was riding me the whole time.. Anyways, it was a cool thing to try and it was fun doing so, but I don't recommend this cause the rest of the raid (including trash) was a nightmare.
Wow nvm, EDIT ,i hope nobody realizes...
Time out so we're just gonna be spamming Heroic Strike and Revenge? .....how I feel like I'm a level 60 Fury Warrior again. >.<
yea thats all you do is spam those 2. DR comes into play so i threw out a shield slam when i needed to. i recommend this spec for when u need to afk on patch and have your little bro tank while you make a sandwich.
4k sounds impressive on a boss and all but like...is that whole deal really worth it? Personally I can pull 2.5-3k raid buffed in my guild's 10man nax in prot, and hopefully more as soon as that new patch comes where we all gain rage from dodge/parries. Right now trash holds my dps down because I mitigate so much of my fights due to avoidances..Do I get rid of some for rage income? Or just tough it out until this new patch?
Can someone link the talent build Cider uses? The one that goes further into the Prot tree.
Last edited by Anhelo; 02-23-2009 at 09:51 PM.
From MMO Champion:
- Unrelenting Assault: Now also increases the damage of Overpower and Revenge by 10/20%, and causes Overpower (when used to attack a casting target) to decrease the effectiveness of all the targetís non-physical damage and healing by 25/50% for 6 seconds.