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Thread: Titanguard Removed

  1. #1
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    Titanguard Removed

    Titanguard was removed from the PTR with this latest build. I know this is a controversial subject for the community, since nearly every raid tank in the game would have been picking it up.

    That may very well be why it was removed. Unlike the rest of our gear, collecting multiple weapons for multiple gear sets is rare because of the damage differences between them. Generally a weapon will double as both your progression weapon and your trash weapon, and, because of this, it will have your progression enchant. Had it released, a 75 Stamina (or 50 Stamina) weapon enchant would never have a competitor unless it was an even higher Stamina enchant down the road, or an absurdly over-budget defensive enchant. On top of this, it's likely that content would have been balanced around the assumption that tanks took the Stamina enchant. As it stands, I doubt Blizzard is balancing any content around tanks having damage enchants.

    Personally, I'm happy they removed it, but I understand that's a position the community may not agree with. Hopefully we start seeing new and interesting enchants by the time Ulduar hits.
    Last edited by Ciderhelm; 01-16-2009 at 01:33 AM.

  2. #2
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    The only thing i dont like is that i bought all the mats for it already.

  3. #3
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    I'm glad it was taken out as well. Though I feel that the consideration of all tanks choosing it as their weapon enchant may have been a tertiary concern for Blizzard. Ahead of that, Death Knights taking it on their tanking weapon(s) instead of runeforging and people taking it for arena purposes. Specifically a class like a hunter that can dual wield and not actually benefit from a proc type enchant.

  4. #4
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    I personally didn't like the way this enchant would've dominated our mainhand slots as well. However i'm sure that the dev's will be adding more nice weapon enchantments to make up for this 'loss'.
    Look on the bright side, we still have a nice complementary alternative for bracer instead of expertise
    "Yes." - Captain Obvious

  5. #5
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    it still does not fix the fact that there are yet again no tanking enchants in the game. Why does it matter if you only use 1 enchant ever? did rogues ever use anything but mongoose in bc? did casters ever use anything but spellpower?

  6. #6
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    I think this was a good decision. It really did feel like a poorly thought out idea.

    I would be interested to see if blizz would do class or role weapon enchants in ulduar like the old zul'gurub head enchants.

    Perhaps there could be one that's defense + on use SBV for warriors and paladins. Something offensive and defensive at the same time, basically. A druid/DK version might have dodge with an on use of absorbs # damage, although that lacks offensive application.

  7. #7
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    Quote Originally Posted by Dreg View Post
    it still does not fix the fact that there are yet again no tanking enchants in the game.
    Titanium Weapon Chain - Item - World of Warcraft

    It just comes from a blacksmith.

  8. #8
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    Personally I'm surprised blizzard forgot to add a few proper tanking-enchants in the game.

    - Defence on shield, even though good, we already at T7 content suffer from DR and EH is in general the way to go (Blizzard shows this with encounter like Malygos and Sartharion already). Block Value is coming in the patch but we still lack content where that is required (high physical damage intake fights or high threat requirement encounters).

    - No decent weapon enchant for mitigation or avoidance. You could of course go [item]Enchant Weapon - Accuracy[/item] or [item]Titanium Weapon Chain[/item] which aren't bad but not focused on mitigation or avoidance. Given part of the MT role is some dps (I wouldn't say I can see any encounter make or break with out it yet though). And part of the chain is rendered quite useless until we see end-bosses disarming our tanks.

    - No stamina on bracers. I don't mind that much not having this but the game is unbalanced at the moment when leatherworkers get 90 stam and the rest get expertise (this will be adressed though).

  9. #9
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    "…and people taking it for arena purposes" is one of those sentence that make me shiver but I know Blizzard has the PVP side to balance up as well. But I can say from a Warrior and Paladin side of the game we almost need more stam for encounters like Sartharion. You can claim we are ill-suited main tanks there compared to the competition (Druids especially) but that's a failure in it's own right from Blizzards side.

    Stamina on bracers and main-hand would have pushed the RNG in the fight a wiiie bit further off. I don't like the fact they remove the weapon enchant and I don't like the fact it could very much be due to PVP they removed it.

  10. #10
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    One point to think about.
    Why is it, that every slot has a 'best-enchant-suited-for-$class', yet when they introduced that for a tank weapon they decided after weeks of PTR that it would be overpowered? What is the thinking logic behind this? Are tank not supposed to have a best-in-slot enchant? If they don't want to balance encounters around 50 stamina more (wow, thats like almost 2% of my buffed HP), why do they have spell damage enchants on weapons? Is it not a madatory enchant for casters in raiding?
    I mean, we took mongoose in BC for granted as the tank enchant. Why not continue this?

  11. #11
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    because blizzard thinks it's not the way the game should be :P

  12. #12
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    Quote Originally Posted by Jorge View Post
    (wow, thats like almost 2% of my buffed HP)
    I suck at spelling and I meant _un_buffed HP. And why can't I edit quick replys?

  13. #13
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    Blizzards logic is sometimes off but I could see either the added 50 or 75 stam would mean balancing encounter around this. I'd take another 500-800HP any day. But as you say Jorge, the odd thing is most if not all classes get a best-in-slot enchant, tanks don't. They are even correcting an enchant for DK's (given they do have defence issues atm).

    I can see two areas where stamina on weapon get's OP:

    1. DW weapons
    2. Certain PVP situations

    The later is however rendered next to nill since at the moment arena is more about "I can burst you better than me - ha!" rather than anything. The first part can be solved by only allowing the enchant to work on main-hand weapons or "unique equipped enchant".

    Regarding editing posts I think it's just locked that way in the news-section of the forum and has nothing to do with quick reply's.

  14. #14
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    I think it's good that it didn't release, but also quite a bummer. As I'm differently specced and gemmed I have a bit less health than players who are choosing for plain avoidance and health. Would have been a good enchant to get us on par with the frightened warriors who don't want to dare to spec 15/5/51.

    I just hope Blizzard will give as a more balanced tanking enchant as I think we deserve it.

  15. #15
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    Guess I'll go get my sword enchanted tonight then.

    And that was not a euphemism.
    Groingnasher of (EU) Quel'Thalas

  16. #16
    Quote Originally Posted by Jorge View Post
    One point to think about.
    Why is it, that every slot has a 'best-enchant-suited-for-$class', yet when they introduced that for a tank weapon they decided after weeks of PTR that it would be overpowered? What is the thinking logic behind this? Are tank not supposed to have a best-in-slot enchant? If they don't want to balance encounters around 50 stamina more (wow, thats like almost 2% of my buffed HP), why do they have spell damage enchants on weapons? Is it not a madatory enchant for casters in raiding?
    I mean, we took mongoose in BC for granted as the tank enchant. Why not continue this?
    I agree with Jorge. Casters always put spellpower on their weapon because it is best enchant for that slot. How is that any different from a tank enchanting his weapon with stam?

  17. #17
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    im nto even gonna drag on a comment...this is BS imo...im kinda glad my warrior has been shelved while i level all my other chars...

  18. #18
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    Back to mongoose

  19. #19
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    Quote Originally Posted by Moshman View Post
    The only thing i dont like is that i bought all the mats for it already.
    Quickly sell it before people realize they don't need it anymore

  20. #20
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    Quote Originally Posted by Jorge View Post
    I mean, we took mongoose in BC for granted as the tank enchant. Why not continue this?
    Mongoose for the survival set, Executioner for the threat set. It was not taken for granted.

    LK lacks tanking enchants so far, the only good options are the weaponchain and accuracy. Unless you want to go back to the past and use mongoose/exe.

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