More situational for armour than stam because not every boss I tank or trash I tank only does melee damage?
Having more HP works for melee and spell damage, thus less situational than armour only trinket. The same goes for Charge, more % chance for enemy to miss you, more dodge, more parry.
I'm not saying armour is useless, but most of the time I'd either a) have charge+essence on b) have charge+talisman on or c) forget to swap to the armour trinket.



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