Melissa was debumped.![]()



With 3.0.8 most likely dropping [edit: Soon™], here's a reminder of a few of the more important changes to look out for.
General
- New Tanking Enchants: Enchant Bracer - Major Stamina (+40 Stam) and Enchant Weapon - Titanguard (+75 Stam)
- Many enchants have had material costs lowered and in some cases changed to Dream Shards
- New Blacksmithing Recipe: Titanium Plating (+40 Block Value to Shield)
- All Titansteel helms now have a meta and normal socket, and stats have been rebalanced to compensate
- New Cooking Recipe: Fish Feast (+40 Stam, +80 AP, +46 Spell Power)
- Rare (blue-quality) gems now available for 10 Emblems of Heroism each
- Relics of Ulduar can now be turned in for Sons of Hodir rep
- Range on single-target Taunts increased to 30 yards
Warrior
Not much on the Protection front, but Fury is seeing a handful of buffs (Titan's Grip miss penalty removed, etc)
Paladin
- New Spell: Hand of Reckoning (single-target taunt)
- Avenging Wrath no longer causes Forbearance, but puts Divine Shield, Divine Protection, and Hand of Protection on a 30-second cooldown (Hand of Protection may still be cast on other players)
- Divine Protection swing speed penalty removed, Divine Shield now reduces all damage done by 50% while active. Sacred Duty no longer interacts with DS/DP, Stamina bonus increased to 8% as compensation
Druid
- Bonus armor (from Rings, Trinkets, etc) is no longer increased by Bear Form modifier, Bear Form modifier increased to compensate.
- Survival of the Fittest now gives an armor bonus in addition to its previous effects
- Feral AP reworked, now based on weapon DPS. Feral staves have had their itemization shifted around to be more attractive to other classes in addition to Druids. Druids can now equip Polearms as well.
- Protector of the Pack now functions independent of the number of players in your party
Death Knight
- Icebound Fortitude changed to 20% base damage reduction, but increases with Defense skill
- Bone Shield lowered to 20% damage reduction
- Rune Strike damage bonus lowered to 150%, threat caused increased to 150%
- Bonus armor (from Rings, Trinkets, etc) is no longer increased by Frost Presence modifier, Frost Presence modifier increased to compensate.
- Blood changes: Healing from Blood Aura and Blood Presence doubled, Vampiric Blood now gives a 20% HP bonus in addition to its existing effects
- New spell: Raise Ally, raises a party member as a ghoul. Raise Dead will no longer raise party members.
- New rune: Rune of the Stoneskin Gargoyle, adds 25 Defense Skill and +2% Stamina to a two-handed weapon
- Many new sigils have been added
Last edited by Lore; 01-07-2009 at 07:31 AM.
Any idea that the turn in/rep ratio is for the Sons rep?
Any idea what the mats are for the two new Stam enchants? I dumped all my excess enchanting mats on a hunter in my 10 man last night because she's sweet and her gear blows. Obviously, I will be getting them both ASAP.
Also, if you are an enchanter or have an enchanter alt, it MAY be wise to hit the AH and buy up Dream Shards because they will be used in more enchants, they MAY be used to purchase these new ones from vendors, and they are pretty cheap atm.
your hat may be nice, but I have the little white tank top that says Legendary right across my boobs. I win. (or more correctly, H wins)
Titanguard will cost 12 dream shards.
40 sta on bracers will cost4x Greater Cosmic Essence 4x Dream Shard 4x Abyss Crystal
Forgive me I'm spacing on the mats for the weapon stam enchant, but I do recall on ptr you needed 5 abyss crystals to purchase the recipe. Might be the same to purchase both. The mats for the enchants themselves I believe were cheaper. Dreams shards and possibly less Abyss Crystals.
mmo-champion lists all the enchantment changes here: Patch 3.0.8 Enchantments, Blue posts
Relics of Ulduar also won't be soulbound anymore.
That's great, I'm really looking forward to this patch.
WHEN will they add more smithing recipes then? The shield enhance thing is a step in the right direction, but... What about more things that require Titansteel? Hell, ANYTHING else. We need more high level combines.
woot, 2500 rep here i come =P
The change to Tempered Titansteel Helm seems worthy of a mention...or is the change not going through?
There are also new DK weapons coming in that might warrant a mention. Especially if the BOP status has been changed. >.>
Also, the max level of Toughness from Mining went from 500HP to 50stam![]()
Is there going to be a limit on this? I am currently sitting on a stack of about 150 relics (maybe more) and this would seemingly push me through to exalted at my current status.
Execute for show, tank for dough.
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