
Originally Posted by
hvidgaard
To compare, how many fights in Naxx do the tanks and dps continuesly have to monitor a huge amount of variables (1-4 tanks with a continues high amount of incoming damage, 10-25 healthbars, 10-25 raiders susceptible to unpredictable damage, 10-25 raiders who can make mistakes) and react within a fraction of a second? And at times they cannot make a mistake, or someone will die from their own mistakes (i.e. not avoiding damage they could have)
If you really think a healer "just stand there healing" you are very very wrong. Any fight with "fire" the healer have to move as well, but contrarily to dps and a certain extend tanks they can't just move, yet you still have to. I know the amounts of variables are a bit exaggerated as you devide the healing assignments, but I hope you get the point.
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