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  1. #1

    Trying to help my guild out.

    My guild within the past few weeks has started 10 mans. Have done OS and VoA relatively easily, since they are easy, and Plague wing/Spider wing, and Patchwerk in Naxx 10man.

    A few people are just hitting 80 still and wanting to jump into raids, granted these entry lvl raids not are to hardcore but they still take alittle bit of gear and knowledge to be successful. Our guild is small and friendly laid back raiding guild, so we don't really like telling people no they can't come, especially without having an exact reason why, besides saying their gear sucks. (example: had a mage today wanting to go with 800 SP and like 150 hit rating, now i don't know the exact numbers they should have for starting Naxx, but i know thats not high enough)

    I'm trying to put a list together for each class/spec of the bare minimum stats they would need to start Naxx/10mans with us. I've researched some, made up a list of a few classes, mainly prot/ret pallies, prot warrior, and feral tanking druids. I thought maybe asking everyone their opnions for each of their classes would be easier and also this thread could help others that read at tankspot or for other guilds to post on their own sites.

    So with all that said, if you wouldn't mind helping not just my guild but others as well, post a reply with your Class/spec and what you feel is the least bare minimum stats to enter 10man raids(mainly Naxx).

    Could make it simple, something like this:

    Class: Prot Pally
    Health: 23k unbuffed
    Defense: 540

    Not looking for detailed info like parry/dodge/block but just the main things people need to aim for. Like say a melee class, throw in hit rating as well, same goes with caster dps. Healers have spellpower, mana, umm MP5 i think is important? (not sure on the mp5 part lol)

    I hope we can get a list together, not just for my use but others as well.

    Thanks
    Last edited by Nixxo; 01-02-2009 at 03:21 AM. Reason: spell errors( its late and i'm tired, sry for errors i over looked)

  2. #2
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    A lot of stuff I've looked at points to 540def 23k hp 23k armor for prot warriors. I don't usually like stuff like this, partly because a person could have 25k hp and 21k armor and be ok. Mostly because you're a guild and you have limited resources, I'd sugest just take what you can get. If your tank is a little bit low to clear the entire raid it doesn't mean you don't go. People are there to raid. I'll give you an example of what my last guild looked like on my first run of OS.
    I MT'd (warrior) with ~23k hp, 22k armor, 543def and a good deal of experience tanking various raid bosses at most stages of the game.
    The OT was actually a little better geared than I was but they had me do it because I have more boss experience.
    We had dpsers ranging between half epics and just finished leveling greens.
    Our healers were pretty solid, though not necessarily epic quality.
    I came something like 3rd place on the damage meter for sarth with 1.4k sustained dps. We downed him pretty easy. We wiped once, and it was because people couldn't dodge the flame waves. 6-7 of us had never researched or seen the fight. Get your tanks and healers in some heroic gear and get your dpsers to pay attention and you'll probably start getting 10 mans on farm.
    If tanks could wield kittens would that make us more or less threatening?

  3. #3
    This may not be the answer you are looking for, but they need to be in thier leveling blues and greens to get through Naxx 10. Assuming that your guildies can fog a mirror and will be smart enough to get thier upgrades as they go, you should be fine. Putting arbitrary requirements will not help you out if they are not smart enough to drop Grob's poisons in the right spot or tell the difference between + and -.

    Edit: Everyone that wants to raid should know what thier appropriate "caps" are...but being 5 points under cap should not preclude them from raiding if they are not idiots.
    Last edited by TheHurt; 01-02-2009 at 04:42 AM.

  4. #4
    Definitely agree with TheHurt on this one. For Naxx, Arch and Sartharion, the only requirements I'd stick to are making sure each DPS can sustain 1500dps (easy to accomplish in lvl80 quest greens) and the tank has 540 defense. That's it!

    Edit: I assumed you were talking about 10-man requirements. But bear in mind that the first clears of Naxx 25man were done with tanks that were crittable, and most people still in a lot of their T5, BT or Sunwell gear.

  5. #5
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    If you label yourself as a raiding guild, I assume you have conditions that person must fill before gaining "raider" status, such as having necessary gear?
    Crommi | Archaic Order | Lightning's Blade EU

  6. #6
    Quote Originally Posted by Ghladum View Post
    the first clears of Naxx 25man were done with tanks that were crittable, and most people still in a lot of their T5, BT or Sunwell gear.
    I was 538 def in our first clears of Naxx. Of course every wipe was blamed on me even though I was never crit when I died.

  7. #7
    Quote Originally Posted by Crommi View Post
    If you label yourself as a raiding guild, I assume you have conditions that person must fill before gaining "raider" status, such as having necessary gear?
    In my guild the "raiders" are generally the people that know what reps they need to work on to get thier enchants, what heroics they need to work to get upgrades and are folks that have every piece properly enchanted and come to raids with appropriate food and flasks.

    I will never say to anyone they can't come to a raid if they show effort in those areas. I will not leave someone behind if the one item that they have been farming to get hit capped (for example) has not dropped for them.

  8. #8
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    The day i dinged 80 i was grabbed by some others in our guild for naxx 10 man... i was no where near ready... had def rating of around 530 and was in blues ...hadnt even had time to craft any lvl 80 items and i think had seen only one titanium node... my hp was around 22k my armor about 20k.

    I was thrust in as MT in Obsidian 10 man and whilst we struggled we did it...then we went naxx and after a few attempts dropped the first boss in arachnid quarter.

    It was fun..we were not prepared and not ready..but it was achievable.

    Whilst stats and minimum levels make things smoother and easier to control ...skilled players and understanding the instance count for a lot.

    edit - Except for patchwerk on heroic. gear helps a lot for this guy.
    Last edited by robbon; 01-02-2009 at 05:17 AM. Reason: obvious
    Belgariad: EU : Lightnings Blade. Once a Tank. Always a Tank.

  9. #9
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    Unless you are a hardcore guild i would not toss to many numbers around. Personaly i have found looking at wws after a raid to tell me alot more then the stats of a player before the raid. You can have a green geared mage outdpsing a epic rogue in extreme cases and you can have the top dps standing in fire while the mediocre actually moves away and down the boss.

    My advice is to give everyone a chance, but let em know you look at wws after the raid and they have to decide themself if they are ready or not.

  10. #10
    Remember the best players in the world cleared all the content is blues & greens. Being 100% uncrittable for tanks is more of a fun "I'm-serious-about-tanking" exercise than a necessity in easy starting instances. So I wouldnt sweat it, as long as you got to 80 and are not wearing all 70 epics, I'm sure you'll be fine, since most of raiding has to do with how skilled your players are. Get in there and starting raiding! GL & have fun

    Its funny, just last night, I screwed up in an easy 5man boss... and everyone knows me, been tanking for ages etc etc with the guild. The first thing that goes through people's mind is that the tank class I play doesnt have the tools to do the job. Next time around, we one-shot him... why? coz I didnt screw up. My point is that even very experienced players still insist that class & gear are the most important things in the game. Its like everyone has a blind spot around the "lousy player" factor (in this case, I was lousy)
    Last edited by Stearns; 01-02-2009 at 08:03 AM.

  11. #11
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    Quote Originally Posted by Nixxo View Post
    So with all that said, if you wouldn't mind helping not just my guild but others as well, post a reply with your Class/spec and what you feel is the least bare minimum stats to enter 10man raids(mainly Naxx).
    You could check out the website: Be Imba! - the online Character Auditor for World of Warcraft
    If you haven't used this site before it essentially checks a players gear, hit rating, enchants and sort of assigns that player a score. So it might be helpful in the sense you can let someone know they might need to enchant something, re-gem, etc.

    I wouldn't exactly let this be the deciding factor on whether or not someone can go on your 10 mans, as skill can make up for gear deficiencies but it would at least give you a starting area to talk the player about.

  12. #12
    Quote Originally Posted by xKhellendrosx View Post
    You could check out the website: Be Imba! - the online Character Auditor for World of Warcraft
    If you haven't used this site before it essentially checks a players gear, hit rating, enchants and sort of assigns that player a score. So it might be helpful in the sense you can let someone know they might need to enchant something, re-gem, etc.

    I wouldn't exactly let this be the deciding factor on whether or not someone can go on your 10 mans, as skill can make up for gear deficiencies but it would at least give you a starting area to talk the player about.
    Cool site. Nice way to double-check my own toon...I'd kinda forgotten that I needed to upgrade my shield enchant now that I have some mats. And I think can be a great tool for a guild to use in determining if/when they're ready to take a swing at Naxx-10 or whatever.

    In my own guild's case, I bet if we really looked we'd find that we're much closer to trying Naxx than many of us think we are.

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