Just curious about what you all think/have experience with, when it comes to a spec that includes Deep Wounds.
From what I can see you trade 5/5 Cruelty and some filler talents like Imp Spell Reflect and Imp Revenge for 20% more critical damage, and Deep Wounds. I am mostly doing alot of heroics right now, so I think I will try it out and see how I like it.
if you want you can drop the 2 points of imp spell reflect back into blocking for 2% more block. i prefer to have the 4% chance to be missed by spells plus group spell reflect is cool even if the threat is broken on it.
From what I can see you trade 5/5 Cruelty and some filler talents like Imp Spell Reflect and Imp Revenge for 20% more critical damage, and Deep Wounds.
Deep Wounds is definitely proving to be a fantastic spec, that being said... Imp Revenge is far, far from a filler talent. 20% more damage on an ability you use constantly > whatever else you'll pick up. (and the stun is proving to useful on a number of boss encounters too)
It's worth noting in this thread that Imp. Revenge appears to be on the base damage only of the talent, and not your overall buffed revenge damage. I did not test it myself, but two guildmates did, independently, and that's what they claimed!
I'm just curious, what content are we talking about for these tanking specs?
Do you guys take DW for a 25-man MT role? Or are we only talking 5-man, heroics, and 10-man spec here?
Re: Imp Spell Refect, I haven't really found any need for it in 25-man raiding. The one place in particular where it would be most useful is phase 2 on Malygos, but even then it isn't a necessity if you have a smart raid and good healers.
The only thing I miss is focused rage for when I'm questing, usually I still have plenty of rage in heroics/10-mans.
I think Focused Rage is one of the most best talents in the tree...Warriors spam abilities every GCD and we even use abilities inbetween the GCD's for our next-melee abilities. We get the most "bang for the buck" out of that type of talent than any other class I believe!
It may be heresy but am I the only one who looks at dipping Toughness by 2 points?
At 3/5 you lose 4% of what armor you can buff - plate armor only per next patch.
[not extra armor, armor on rings/trinks, armor buffs, etc]
You lose some mitigation instead of a little block/rage gen.
BUT your block avoidance is a pure percent rather than the decreasing armor gain.
Also I did some maths (using Cider armory ) and the loss to AttT isn't much at all.
Maybe I'll make a separate post regarding it as suppose I'm getting a bit OT.
Quick question here. With a 1.6 speed weapon I'm only seeing a 4% DPS increase with Deep Wounds. I assume this scales up with weapon speed, so a 2.6 should give me more like 8-11% increase. I've never really felt a 2.x is for Warriors - does this ability totally change that now?