Do you know how many fully buffed breaths the dk had to eat?
Yes, for the Sartharion tank to live through flame breaths when fully buffed/debuffed, they must used cooldowns, or get assistance in cooldowns.
Do you know how many fully buffed breaths the dk had to eat?
Probably at least a half dozen, never actually thought about that cause it was never an issue.
Did any of the dps go into the portal to kill the acolytes, or did you just heal thru the dmg?
You can see them going through the portal when Shadron dies to kill his acolyte, and you can also see myself and a few others go through when Vesperon dies. It's in the video![]()
How did you work your way up to this? Did you just kill him with 0 drakes then just start working on 3 or did you get some kills in with 1 and 2 drakes? Which drake would you consider the easiest for 1 drake?
We did 1 drake 10 man a while ago.
We did 2 drake 25 man the very first time we killed Sartharion... Heroic: Twilight Duo :: WoWProgress - World of Warcraft Rankings and History
We tried 2 drake 10 man a bit without a great comp. We knew 3 drake was more than possible because other guilds did it, we just never put in any time. We brainstormed a good comp to take, took it, and basically killed it within a few hours of fine tuning.
Easiest drake for doing 1-drake would be Shadron most likely, or Vesperon.
what song is that in the video? i kinda like it. id see myself snowboarding to it =P
Awesome vid, looks very intense!
I've heard quite a few rumours that this fight requires 25-man gear, especially for Tanks/DPS. The only problem is that I wanted to keep my guild running 10-mans only in Wrath for as long as possible, we killed Malygos last week and it would be nice to have some content to aim for after Christmas.
Is this fight remotely doable for a raid decked out in the best pre-Ulduar 10-man gear? Or would attempting to learn it simply be a lost cause?
Easily doable in the best possible 10-man gear, have no worries!
Airwave - Trust No 1 was the track
I don't know about easily doable in 10 man Naxx gear - maybe if you have the perfect raid comp.
We just got it with the following setup:
Ele Shaman, Unholy DK, Shadow Priest, BM Hunter, MM Hunter, Resto Druid, Resto Shaman, Prot Paladin, Feral Druid, and myself, a Prot Warrior.
Healers were so very close to being OOM right when Shadron went down, and everyone in this group was fairly decked in 25 man gear. Granted this was far from the optimal setup.
Trying to figure out an optimal setup myself. Was thinking two prot warriors, a prot paladin for tanks.
A BM hunter, an MM hunter, fury warrior and ret pala for dps.
Resto shaman, holy pala and holy priest as healers.
Thoughts? I have access to good players of most classes/specs.
What would be the major issue with this comp?
You want to bring the strongest synergy group composed of the highest dps classes you have, while also having strong AOE (speeds some parts of significantly)
Our composition is about ideal, I think. But it could be better, like
Unholy DK main tank
Prot warrior Drakes
Hybrid DK (tank/dps) for AOE/drake debuffing and dps
Holy Paladin
Resto Shaman
Balance druid (we had our balance go resto, which wasn't necessary, but did stabilize things)
Mage x2
Warlock
Shadow priest
Pretty much extremely strong AoE, high single target DPS classes as well, and perfect synergy/buffing. Plus, ranged classes can remain more stationary when things are flailing about/moving around and still put out their max DPS
So i can't seem to find the information that i am looking for anywhere about Sartharion + drakes. and that is what is the kill order. My guild is going to go ahead and try and leave 1 maybe 2 drakes up but i don't know which 2 are the easiest to leave up(25man version) I am gonna assume it is just burst the lava spawns as they spawn but then i am not sure if it is kill the drake first then have someone go in the portal after the drake is dead or kill all the drakes first then go in portals because i have read that the drakes will land quicker than you can dps them down.
Gonna assume this is what your talking about, but i watched your video for the 10man version I am gonna assume that on the 25man version you want to have a 2nd tank pick up the other drakes that spawn because in 10man you double tanked the drakes which i don't know think that is possible in 25man. Also i can not find which people feel is the easiest add or easiest 2 adds to leave up probably killing atleast one of the adds that increases fire damage.
Also i can not tell for sure from your Pov but i am guessing a kill order would be Tenebron(1st drake) AoE down the fire elementals/hatched eggs, not really sure if in 25man he will hatch a second set of adds also in 10man atleast from your video it appears that your dps are killing fire elementals kind of as they spawn and not really letting them build up.
Next you kill the Shadron(2nd drake)
Then you kill Vesperon(3rd drake)
The part i am confused about is in your video i only see you enter one portal and when you do there is only one acolyte which i am guessing is the one that is channeling the immune on sartharion. So does this mean the acolyte from vesperon despawns when you kill him or when he is done channeling?
It's all been explained here, I'll copy paste this too which I wrote elsewhere:
~~~~~~
I am going to post this to lay out the facts of the fight to prevent the 5,000 questions about how the acolytes, drakes, and buffs/debuffs work.
Upon engaging Sartharion with any drakes up, debuffs/buffs are applied.
First off, Will of Sartharion is activated, self explanatory.
Tenebron's ability is Power of Tenebron
Shadron's ability is Power of Shadron
Vesperon's ability is Power of Vesperon
These debuffs will remain, from engage of Sartharion, until that drake is slain.
Tenebron lands first, roughly 35-40 seconds after engaging Sartharion.
Tenebron is unique in that he doesn't have an acolyte. He hatches eggs in the Twilight Realm. A few seconds after hatching eggs, the Whelps will appear and will need to be dealt with.
Shadron lands next, roughly ~45 seconds after Tenebron lands. A few moments after he lands, he will call forth an Acolyte of his. After the Acolyte is summoned in, it channels a buff on to Sartharion. The buff Shadron's acolyte channels is Gift of Twilight
The tooltip is wrong, it increases fire damage dealth. Sartharion doesn't even deal any Shadow damage, so naturally that part would have been irrelevent had the tooltip been accurate.
When Shadron's acolyte is slain, if Shadron is still alive, he will resummon one shortly after it dies, which in turn will begin to channel the buff again.
Vesperon is the final drake to land, roughly 45 seconds after Shadron lands.
Vesperon also has an acolyte with identical summoning/channeling behaviour as Shadron. Except, this Acolyte puts up a debuff in the raid instead which is Twilight Torment
This debuff causes you to take ~2-4k shadow damage whenever you deal damage. It can crit (probably based on spell crit, as a prot warrior I almost never see it crit). When you "proc" the torment damage, you immediatley lose the debuff for a few seconds. Losing the debuff for those few seconds (about 2) means you will no longer take that additional 75% fire and shadow damage, as well as preventing you from getting any further procs for the duration. This basically equates to Torment being, on average, about 2000 DPS on yourself if repeatedly proccing at max frequency.
The debuffs and buffs in the fight can all interact together and cause difficulty. The common problem is Sartharion's flame breath gibbing your tank. The multipliers are as follows:
Sartharion's Flame Breath = 10938 - 14062 damage.
Shadron (Power of Shadron) x2, 100% modifier = 21860 - 28124 damage.
Acolyte of Shadron (Gift of Twilight) x2 x1.5, 50% modifier = 32790 - 42186 damage.
Acolyte of Vesperon (Twilight Torment) x2 x1.5 x1.75, 75% modifier = 57383 - 73826 damage.
73826 damage *.84 (defensive stance, 16% less damage) = 62014 top end on the breath when all buffs/debuffs are up.
Finally, whenever a drake is slain, Sartharion gains a stacking debuff (naturally, up to a 3 stack, max). Twilight Revenge
It does not affect magical damage Sartharion deals.
I'm not really the type to completely hold peoples' hands and give them exact strategies and how to do it, because there are dozens of ways to do this fight, and you simply have to do it, learn from experience, and see what works for you. Fortunately, you have the advantage of tons of videos/write-ups to go off of first, too.
well i like my hand held and i found a site that would do it for me so if anyone else would like their hand held you can go to Sarth25 + 3: A Tutorial By Jynxx and the written part is at Sarth3D - FuStrats
Hey Xav,
We tried a caster heavy setup, we ended up giving up due to lack of DPS on the first drake.
When the third drake was becoming activated, the first one was still up =/
DPS set up was : 2 x SP (they do much more damage than the others atm), mage, warlock.
With a melee heavy setup, we did it within 5 tries.
Are your casters already full 25 man geared ??
The DPS difference between Physicals and casters is so much important right now =/
I still want to give my casters the chance to get the achievement.
Last edited by NinJOu; 12-23-2008 at 07:20 AM.
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