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Thread: 10 Man Sartharion with 3 drakes (Video)

  1. #21
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    Yes, for the Sartharion tank to live through flame breaths when fully buffed/debuffed, they must used cooldowns, or get assistance in cooldowns.
    Xav
    Formerly Xavastrasz
    Quote Originally Posted by Rak View Post
    control+c control+v amirite?
    Quote Originally Posted by Magnuss View Post
    Hell no, its Xav, he is gonna type that bitch till his fingers fall off.

  2. #22
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    Do you know how many fully buffed breaths the dk had to eat?

  3. #23
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    Probably at least a half dozen, never actually thought about that cause it was never an issue.
    Xav
    Formerly Xavastrasz
    Quote Originally Posted by Rak View Post
    control+c control+v amirite?
    Quote Originally Posted by Magnuss View Post
    Hell no, its Xav, he is gonna type that bitch till his fingers fall off.

  4. #24
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    Did any of the dps go into the portal to kill the acolytes, or did you just heal thru the dmg?

  5. #25
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    You can see them going through the portal when Shadron dies to kill his acolyte, and you can also see myself and a few others go through when Vesperon dies. It's in the video
    Xav
    Formerly Xavastrasz
    Quote Originally Posted by Rak View Post
    control+c control+v amirite?
    Quote Originally Posted by Magnuss View Post
    Hell no, its Xav, he is gonna type that bitch till his fingers fall off.

  6. #26
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    How did you work your way up to this? Did you just kill him with 0 drakes then just start working on 3 or did you get some kills in with 1 and 2 drakes? Which drake would you consider the easiest for 1 drake?

  7. #27
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    We did 1 drake 10 man a while ago.
    We did 2 drake 25 man the very first time we killed Sartharion... Heroic: Twilight Duo :: WoWProgress - World of Warcraft Rankings and History

    We tried 2 drake 10 man a bit without a great comp. We knew 3 drake was more than possible because other guilds did it, we just never put in any time. We brainstormed a good comp to take, took it, and basically killed it within a few hours of fine tuning.

    Easiest drake for doing 1-drake would be Shadron most likely, or Vesperon.
    Xav
    Formerly Xavastrasz
    Quote Originally Posted by Rak View Post
    control+c control+v amirite?
    Quote Originally Posted by Magnuss View Post
    Hell no, its Xav, he is gonna type that bitch till his fingers fall off.

  8. #28
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    what song is that in the video? i kinda like it. id see myself snowboarding to it =P

  9. #29
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    Awesome vid, looks very intense!

    I've heard quite a few rumours that this fight requires 25-man gear, especially for Tanks/DPS. The only problem is that I wanted to keep my guild running 10-mans only in Wrath for as long as possible, we killed Malygos last week and it would be nice to have some content to aim for after Christmas.

    Is this fight remotely doable for a raid decked out in the best pre-Ulduar 10-man gear? Or would attempting to learn it simply be a lost cause?

  10. #30
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    Easily doable in the best possible 10-man gear, have no worries!

    Airwave - Trust No 1 was the track
    Xav
    Formerly Xavastrasz
    Quote Originally Posted by Rak View Post
    control+c control+v amirite?
    Quote Originally Posted by Magnuss View Post
    Hell no, its Xav, he is gonna type that bitch till his fingers fall off.

  11. #31
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    I don't know about easily doable in 10 man Naxx gear - maybe if you have the perfect raid comp.

    We just got it with the following setup:
    Ele Shaman, Unholy DK, Shadow Priest, BM Hunter, MM Hunter, Resto Druid, Resto Shaman, Prot Paladin, Feral Druid, and myself, a Prot Warrior.

    Healers were so very close to being OOM right when Shadron went down, and everyone in this group was fairly decked in 25 man gear. Granted this was far from the optimal setup.

  12. #32
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    Trying to figure out an optimal setup myself. Was thinking two prot warriors, a prot paladin for tanks.
    A BM hunter, an MM hunter, fury warrior and ret pala for dps.
    Resto shaman, holy pala and holy priest as healers.
    Thoughts? I have access to good players of most classes/specs.
    What would be the major issue with this comp?

  13. #33
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    You want to bring the strongest synergy group composed of the highest dps classes you have, while also having strong AOE (speeds some parts of significantly)

    Our composition is about ideal, I think. But it could be better, like

    Unholy DK main tank
    Prot warrior Drakes
    Hybrid DK (tank/dps) for AOE/drake debuffing and dps

    Holy Paladin
    Resto Shaman

    Balance druid (we had our balance go resto, which wasn't necessary, but did stabilize things)
    Mage x2
    Warlock
    Shadow priest

    Pretty much extremely strong AoE, high single target DPS classes as well, and perfect synergy/buffing. Plus, ranged classes can remain more stationary when things are flailing about/moving around and still put out their max DPS
    Xav
    Formerly Xavastrasz
    Quote Originally Posted by Rak View Post
    control+c control+v amirite?
    Quote Originally Posted by Magnuss View Post
    Hell no, its Xav, he is gonna type that bitch till his fingers fall off.

  14. #34
    So i can't seem to find the information that i am looking for anywhere about Sartharion + drakes. and that is what is the kill order. My guild is going to go ahead and try and leave 1 maybe 2 drakes up but i don't know which 2 are the easiest to leave up(25man version) I am gonna assume it is just burst the lava spawns as they spawn but then i am not sure if it is kill the drake first then have someone go in the portal after the drake is dead or kill all the drakes first then go in portals because i have read that the drakes will land quicker than you can dps them down.

  15. #35
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    Quote Originally Posted by Joacimcans View Post
    So i can't seem to find the information that i am looking for anywhere about Sartharion + drakes. and that is what is the kill order. My guild is going to go ahead and try and leave 1 maybe 2 drakes up but i don't know which 2 are the easiest to leave up(25man version) I am gonna assume it is just burst the lava spawns as they spawn but then i am not sure if it is kill the drake first then have someone go in the portal after the drake is dead or kill all the drakes first then go in portals because i have read that the drakes will land quicker than you can dps them down.
    That has been answered in this thread.
    Xav
    Formerly Xavastrasz
    Quote Originally Posted by Rak View Post
    control+c control+v amirite?
    Quote Originally Posted by Magnuss View Post
    Hell no, its Xav, he is gonna type that bitch till his fingers fall off.

  16. #36
    Quote Originally Posted by Xav View Post
    Here is how it works.

    Each drakes have a global aura applied to you when you engage them, or when you engage Sartharion with them alive.

    Vesperon's -25% health aura Power of Vesperon - Spell - World of Warcraft
    Tenebron's +100% shadow damage taken aura Power of Tenebron - Spell - World of Warcraft
    Shadron's +100% fire damage taken aura Power of Shadron - Spell - World of Warcraft

    Those auras will be active until you kill that specific drake, they debuff you the moment you engage Sartharion, however.

    In addition, the drakes have other abilities. In the event the drakes summon acolytes, they will summon new acolytes to replace those that are killed shortly after it dies, until the drake is dead and can no longer summon.

    Tenebron, the first drake, hatches his eggs inside of the Twilight Realm. A few seconds after Tenebron casts Hatch Eggs (and flies around squirrely to do so), ~6 whelps phase into your realm.

    Shadron, the second drake, summons in an Acolyte of his. A few seconds after the acolyte is active, the acolyte channels a buff on to Sartharion: Gift of Twilight - Spell - World of Warcraft
    While it says Shadow damage increased, that's wrong. Sartharion doesn't even do any Shadow damage. It actually increases his fire damage, read the wowhead comment for more detail. The buff on Sartharion will remain until you kill the acolytes.

    The last drake to land, Vesperon, also summons in an acolyte. When the acolyte finishes channeling, it puts up a debuff on the raid: Twilight Torment - Spell - World of Warcraft

    This causes you to take about ~2-3k shadow damage, which can crit, whenever you deal damage. The catch is, the debuff disappears when it procs on you for a few seconds (about 2-3 seconds average usually), so it wont chain proc repeatedly. The debuff will continue to "flicker" if you deal damage, until the acolyte is dead.
    Gonna assume this is what your talking about, but i watched your video for the 10man version I am gonna assume that on the 25man version you want to have a 2nd tank pick up the other drakes that spawn because in 10man you double tanked the drakes which i don't know think that is possible in 25man. Also i can not find which people feel is the easiest add or easiest 2 adds to leave up probably killing atleast one of the adds that increases fire damage.

    Also i can not tell for sure from your Pov but i am guessing a kill order would be Tenebron(1st drake) AoE down the fire elementals/hatched eggs, not really sure if in 25man he will hatch a second set of adds also in 10man atleast from your video it appears that your dps are killing fire elementals kind of as they spawn and not really letting them build up.

    Next you kill the Shadron(2nd drake)

    Then you kill Vesperon(3rd drake)

    The part i am confused about is in your video i only see you enter one portal and when you do there is only one acolyte which i am guessing is the one that is channeling the immune on sartharion. So does this mean the acolyte from vesperon despawns when you kill him or when he is done channeling?

  17. #37
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    It's all been explained here, I'll copy paste this too which I wrote elsewhere:
    ~~~~~~

    I am going to post this to lay out the facts of the fight to prevent the 5,000 questions about how the acolytes, drakes, and buffs/debuffs work.

    Upon engaging Sartharion with any drakes up, debuffs/buffs are applied.

    First off, Will of Sartharion is activated, self explanatory.
    Tenebron's ability is Power of Tenebron
    Shadron's ability is Power of Shadron
    Vesperon's ability is Power of Vesperon

    These debuffs will remain, from engage of Sartharion, until that drake is slain.


    Tenebron lands first, roughly 35-40 seconds after engaging Sartharion.

    Tenebron is unique in that he doesn't have an acolyte. He hatches eggs in the Twilight Realm. A few seconds after hatching eggs, the Whelps will appear and will need to be dealt with.

    Shadron lands next, roughly ~45 seconds after Tenebron lands. A few moments after he lands, he will call forth an Acolyte of his. After the Acolyte is summoned in, it channels a buff on to Sartharion. The buff Shadron's acolyte channels is Gift of Twilight

    The tooltip is wrong, it increases fire damage dealth. Sartharion doesn't even deal any Shadow damage, so naturally that part would have been irrelevent had the tooltip been accurate.

    When Shadron's acolyte is slain, if Shadron is still alive, he will resummon one shortly after it dies, which in turn will begin to channel the buff again.

    Vesperon is the final drake to land, roughly 45 seconds after Shadron lands.

    Vesperon also has an acolyte with identical summoning/channeling behaviour as Shadron. Except, this Acolyte puts up a debuff in the raid instead which is Twilight Torment

    This debuff causes you to take ~2-4k shadow damage whenever you deal damage. It can crit (probably based on spell crit, as a prot warrior I almost never see it crit). When you "proc" the torment damage, you immediatley lose the debuff for a few seconds. Losing the debuff for those few seconds (about 2) means you will no longer take that additional 75% fire and shadow damage, as well as preventing you from getting any further procs for the duration. This basically equates to Torment being, on average, about 2000 DPS on yourself if repeatedly proccing at max frequency.

    The debuffs and buffs in the fight can all interact together and cause difficulty. The common problem is Sartharion's flame breath gibbing your tank. The multipliers are as follows:

    Sartharion's Flame Breath = 10938 - 14062 damage.
    Shadron (Power of Shadron) x2, 100% modifier = 21860 - 28124 damage.
    Acolyte of Shadron (Gift of Twilight) x2 x1.5, 50% modifier = 32790 - 42186 damage.
    Acolyte of Vesperon (Twilight Torment) x2 x1.5 x1.75, 75% modifier = 57383 - 73826 damage.

    73826 damage *.84 (defensive stance, 16% less damage) = 62014 top end on the breath when all buffs/debuffs are up.

    Finally, whenever a drake is slain, Sartharion gains a stacking debuff (naturally, up to a 3 stack, max). Twilight Revenge
    It does not affect magical damage Sartharion deals.
    Xav
    Formerly Xavastrasz
    Quote Originally Posted by Rak View Post
    control+c control+v amirite?
    Quote Originally Posted by Magnuss View Post
    Hell no, its Xav, he is gonna type that bitch till his fingers fall off.

  18. #38
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    I'm not really the type to completely hold peoples' hands and give them exact strategies and how to do it, because there are dozens of ways to do this fight, and you simply have to do it, learn from experience, and see what works for you. Fortunately, you have the advantage of tons of videos/write-ups to go off of first, too.
    Xav
    Formerly Xavastrasz
    Quote Originally Posted by Rak View Post
    control+c control+v amirite?
    Quote Originally Posted by Magnuss View Post
    Hell no, its Xav, he is gonna type that bitch till his fingers fall off.

  19. #39
    well i like my hand held and i found a site that would do it for me so if anyone else would like their hand held you can go to Sarth25 + 3: A Tutorial By Jynxx and the written part is at Sarth3D - FuStrats

  20. #40
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    Hey Xav,

    We tried a caster heavy setup, we ended up giving up due to lack of DPS on the first drake.
    When the third drake was becoming activated, the first one was still up =/

    DPS set up was : 2 x SP (they do much more damage than the others atm), mage, warlock.

    With a melee heavy setup, we did it within 5 tries.

    Are your casters already full 25 man geared ??
    The DPS difference between Physicals and casters is so much important right now =/

    I still want to give my casters the chance to get the achievement.
    Last edited by NinJOu; 12-23-2008 at 08:20 AM.

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