Formulas and Conversions
Agility
- Increases armor by 2 for every point of agility
- Increases the chance to dodge an attack and chance to critically hit.
Code:
Class Dodge Crit
Death Knight 0.0136% 0.0160%
Druid 0.0240% 0.0120%
Paladin 0.0192% 0.0192%
Warrior 0.0136% 0.0160%
The amount of dodge actually gained is subject to diminishing returns - see here
Strength
- 1 strength makes 2 attack power for death knights, paladins, and warriors
- Two points of strength increases your block value by 1 for paladins and warriors
Attack Power
- Attack power increases your base melee DPS by 1 for every 14 attack power.
Critical Hits
The way WoW calculates crit rate is over ALL attacks. Crit rate is not based on hits only. In other words, if you have a 5% crit
rate, that 5% chance includes misses. All crit rate adjusting abilities, items, and talents add the flat % to the base % crit
rate. So if I have a 5% base crit rate and then use an item or talent that increases that crit rate (let's use Improved Backstab
talent for example - +30% crit), my new crit with backstab is 35%.
Regarding how defense decreases the rate of critical strikes, each point of defense that a target has over the attacker, the
attacker loses 0.04% chance to crit. So, for example, if a level 60 Rogue is attacking a level 60 Warrior who has 25 defense,
the rogue's crit rate will be decreased by 1%.
To Hit
+ToHit items subtract from your chance to miss. So, ignoring all defensive actions (Block/Parry/Dodge/etc..) if I have 20% crit
chance, 20% miss chance, and 60% hit chance and I equip an item that gives me +5% toHit and +5% crit, my stats become 25% crit,
15% miss chance, 60% hit chance. You can reduce your chance to miss with dual wield below 18% by piling on +toHit items.
New hit chance = (Original hit%) + (toHit modifiers) - (crit modifiers)
60% + 5% - 5% = 60%
New crit chance = (Original crit%) + (crit modifiers)
20% + 5% = 25%
New miss chance - (Original miss%) - (toHit modifiers)
20% - 5% = 15%
Mitigation
Mitigation due to armour is capped at 75%.
Armour cap versus a level 80 mob is 45698
Armour cap versus a level 83 mob is 49905
Rating Conversions
At level 80:
Code:
- 4.91850 defense rating = 1 defense skill
- 122.9625 defense rating = 1% dodge, parry, and miss chance (subject to diminishing returns)
- 16.39450 block rating = 1% block chance
- 45.25019 dodge rating = 1% dodge chance (subject to diminishing returns)
- 45.25019 parry rating = 1% parry chance (subject to diminishing returns)
- 32.78999 hit rating = 1% melee hit chance
- 26.23199 hit rating = 1% spell hit chance
- 32.78999 expertise rating = 1% reduction in opponent's chance to dodge and parry
- 8.10000 expertise rating = 1 expertise skill
- 45.90599 critical strike rating = 1% critical strike chance (melee or spell)
- 32.78999 haste rating = 1% haste (melee or spell)
- 81.97498 resilience rating = 1% less chance of being struck by any type of critical strike,
and 2% less damage taken from critical strikes
Stat Caps
There is a cap for each class, for each avoidance type:
Code:
Class Type cap
Death Knight Dodge 88.129021%
Parry 47.003525%
Miss Unconfirmed (probably 16.0%)
Druid Dodge 116.890707%
Miss Unconfirmed (maybe 16.0%)
Paladin Dodge 88.129021%
Parry 47.003525%
Miss 16.000000%
Warrior Dodge 88.129021%
Parry 47.003525%
Miss 16.000000%
Base Stats
Code:
Class Dodge
Death Knight 3.66400
Druid 5.56970
Paladin 3.45430
Warrior 3.66400
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