And here we go:
Case 1
(-5% hit, -15% Dodge/Parry)
Code:
Ability Normal +Rend
-------------------------
SS 5.44 5.56
Devastate 2.37 3.59
Rend ---- 14.07
Case 2
(-3% hit, -7% Dodge/Parry)
Code:
Ability Normal +Rend
-------------------------
SS 5.34 5.46
Devastate 2.37 3.47
Rend ---- 15.49
Case 3
(-0% hit, -0% Dodge/Parry)
Code:
Ability Normal +Rend
-------------------------
SS 5.27 5.38
Devastate 2.37 3.33
Rend ---- 17.17
Obviously the average duration between Rends isn't much use except in the last case. In the first two, we'll use it back-to-back on occasion if it failed to land a hit; the 1.5s difference is what's bringing it lower. In case 3, it's just suffering the natural pushback caused by other abilities taking priority. In this case, we can assume that it's down 2.17 seconds for every full duration it's up.
I think a histogram of time-between-rends will be useful - I'll go ahead and make one.
Edit: Just to be clear, Rend got priority over Devastate only. This seemed the logical choice to me, but let me know if you need it somewhere else.
Bookmarks