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Thread: Warrior Tank Gemming!? WoTLK

  1. #41
    Join Date
    Aug 2007
    On the cloud.
    Quote Originally Posted by brain9h View Post
    I'm gemming all for stamina since the most important fights are all EH battles.
    (Sapphiron, Kelthuzad, Malygos, Sartharion 3D)

    Also there are many EH battles in Naxx like Anub'rekan (HP helps you with if you kite bad), Maexxena (wep spray), Loatheb (long periods without heal), 4H (surviving the auras).

    I don't see many opportunities where avoidance could shine though. Gluth maybe, dodging a hit or two after decimate if your healers are bad... and that's about it.
    Can't disagree with anything here. No math necessary you can just compare your own experiences and know that what is quoted here is truth. Stunning analysis with down to earth examples that no one can't relate to. Imo, the only way to contest this post would mean one would have to be either a commie or a chimp. :P
    Quote Originally Posted by Tengenstein View Post
    just don't let them melee you up the bum.

  2. #42
    Join Date
    Nov 2008
    Yeah I'm still a die hard fan of the stamina stacking. Diminishing returns has just contributed to this. Its just too useful to be sitting above 40k or more for Sarth +3, Malygos, low player achievements, etc. It really lets you pile on the aoe packs too cause you're not gonna die with a good druid healer as long as your max hp pool can survive the spikes.

    With the new enchants going in they almost seem to be encouraging us even more to throw the stam on. 34k-35k unbuffed is quite possible next patch. It'll be interesting to see how hard they make stuff in Ulduar hit.

    I've still got defense enchants on but only cause I don't have those Sarth legs. As soon as I get them they all change to armor/stam except for shield until they add the new shield stam enchant.

    Avoidance is definitely a very nice thing for things hitting for 12k+ but there reaches a point where you are giving up so much from someplace else to gain the slightest bit of avoidance. The gear in the game currently lets us hit 55%-57%ish raw avoidance as warriors (57% as night elf) and as high as 66%ish if you are a night elf DK without a single avoidance gem. I just don't see the point in losing the health to add more on top of that especially considering all the crazy magic damage flying around (34k breath nukes -_-). They are giving healers insane throughput now, it is a completely different game. As long as your healers are overhealing regularly you will benefit tremendously from a larger hp pool.
    Last edited by Lightmgl; 12-29-2008 at 02:17 PM.

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