DW Fury Guide - 6th Edition
***In Progress***
This guide is an update of Meeks' DW Fury Guide - 4th Edition, as well as my 5th Edition. THIS GUIDE IS NOT FOR LEVELING WARRIORS, it is for RAIDING warriors or those who are interesting in raiding as a fury warrior. For leveling, see:
Warrior Leveling Demystified - TankSpot and
Of Steel -- Guidelines for New & Leveling Warriors - TankSpot; also see TankSpot's Critical Guides & Articles Library - TankSpot
Fury FAQ - Fury for Dummies
Below you will find the most commonly asked questions regarding the fury spec, gearing strategy and damage rotations for a raiding fury warrior. If you seek more specific information, follow the table of contents below to find the appropriate section.
Why 18/53? Why not a weapon spec?This is currently the gold standard for pure DPS:
Talent Calculator - World of Warcraft
Some of the early arms talent points are negotiable (Iron Will, Deflection, etc) as is trading Unbridled Wrath (this build hardly needs more rage generation) for Improved Demoralizing Shout. Note the floater point in Imp Execute. Personally, I like to have this in Heroic Fury instead for utility, but it can go pretty much anywhere.
DO NOT spec any farther into arms than Deep Wounds/Impale/2h spec. The loss of extremely important deep fury talents is not worth the minimal gains from the weapon specs.
How much hit?
Short answer: as much as you need to maintain your DPS rotation while keeping Battle Shout/Commanding Shout active.
Long answer: You need 8% hit to not miss specials attacks (yellow damage, also the TG hit penalty has been removed as of build 3.0.8) on raid level (or ??) bosses, which are treated as level 83 for all intents and purposes. You get 3% from precision, so you need 5% from gear. 1% hit is equal to 32.79 hit rating, therefore you need 164 hit rating to "soft cap". The hard cap for dual wielding is 27% against raid bosses, which equates to 885 hit rating (787 after 3/3 precision). This is not a goal to work towards or even worry about.
"but but but does that mean stop at 164 and don't get more +hit?"
NO. No. no. After the soft cap, hit is merely no longer your most important stat. Ignoring it altogether WILL hamper your rage generation.
"ok, so should i go ahead and gem for hit?"
If you're under 164, yes.
"but you didn't tell me how much i need
"
Precisely.
Proper rotation?
The changes to Improved Whirlwind and Bloodthirst, along with the addition of the instant slam and Whirlwind glyph, changes the rotation from what we were used to in The Burning Crusade.
Your rotation would now look like this:
0.0 sec: WW
1.5 sec: BT
3.0 sec: GCD free
4.5 sec: GCD Free
6.5 sec: BT
8.0 sec: WW
9.5 sec: GCD free
11.5 sec: BT
13.0 sec: GCD free
14.5 sec: GCD free
16.0 sec: WW
17.5 sec: BT
19.0 sec: GCD free
20.5 sec: GCD free
22.5 sec: BT
24.0 sec: WW
25.5 sec: GCD free
27.5 sec: BT
29.0 sec: GCD free
30.5 sec: GCD free
32.0 sec: WW
33.5 sec: BT
And so on. Your instant slams should ideally fall in the 'GCD free' locations for a smooth rotation. Heroic Strike is still your rage dump, and with the change in mechanics, you can virtually spam it non-stop in a raid environment, however, you should still be aware of when you're not able to use it due to rage generation.
That's all there is to it, really. It's not rocket science, there is no magic.
What gear?Slow or fast Offhand?
Short answer: Use the best you have access to. I tend to value stats > DPS > speed.
Long answer: A slow offhand is the theoretical ideal, and has the highest theoretical DPS potential, assuming all other stats & DPS are equal. The slow mainhand/slow offhand combo takes some time to get used to, and it can be much more difficult to manage your rage. Rage is coming in bigger chunks but less often, and can leave you with too little rage to punch your instant attacks, or spike too high that you're sitting at 100 rage with no real dump other than Heroic Strike. Slow/slow also tends to favor a higher gear level, which has enough stats (crit/hit/haste) to smooth out the dips in incoming rage.
But good luck finding a fast 2h offhand.
FASTER WEAPONS DO NOT GENERATE MORE RAGE THAN SLOW WEAPONS.
TOP END IS NOT A DPS STAT.
Slow or fast Mainhand?
Short answer: Slow. Always.
Long answer: Slow. Unless you're execute spamming. A slower weapon will hit harder on whirlwinds, and will result in larger, less frequent Heroic Strikes. Every Heroic Strike is accompanied by a static bonus threat (259) as well as bonus damage (495). A faster weapon will benefit more from Heroic Strike from a percentages point of view, since you're adding 495 damage more often.
TOP END IS NOT A DPS STAT.
What should I socket?
Short answer: Strength, unless the socket bonus is really worthwhile, Expertise if you're not yet capped.
Long answer: Strength, unless the socket bonus is really worthwhile. Really. If you have a yellow socket with a nice bonus, put a crit/strength gem in it. Till you're into t7-t8 content and are pushing 4k AP unbuffed, strength will be your priority stat. If you're in that content, you should be able to figure this out by now and don't need my help.
Your meta-gem should be a Chaotic Skyflare Diamond. This meta-gem requires 2 blue gems to be active, so you should have no more than 2 green/purple (crit/stam or strength/stam), since hybrid gems count as both colors. Try to choose the sockets with the best bonuses for these gems (i.e. a +4 strength bonus is obviously better than +3 crit or (shudder) +4 stamina).
Executioner/mongoose/berserking/massacre?
Short answer: Dual Zerking. Unless you're cheap.
Long Answer:There isn't one.
What addons should I get?
PopCap Games - Play Bejeweled in WoW! is all you need.
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