Firstly, 1 point of Defense Skill always gives .04% Dodge, Parry, Miss regardless of level. What changes is the amount of Defense Rating required to get 1 point of Defense Skill.
Originally Posted by mero12513
Secondly, I'm trying not to worry about the phrase "diminishing returns" too much. With the change, increases in Avoidance will change our survivability linearly, instead of exponetially like they used to. Think of it the same way diminishing returns on Armor work. Increasing your armor from 20k -> 21k might only provide something like .5% damage reduction, but you will still be able to live 5% longer than you would have beforehand.
Failure is not an option. It comes bundled with the software.