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Thread: Post 3.0 Non-Prot War Tanking

  1. #1
    Join Date
    Oct 2008

    Post 3.0 Non-Prot War Tanking

    So i thought it would be good to start a thread for people like me- warriors that primarily play a raid dps role, but do a good deal of tanking in things like heroic 5mans, 10 mans, and Off-tanking as needed in 25 mans. In general, these specs have between 0-15 points in prot. I have some general thoughts but Im sure the community can help refine. In general, it does seem that the arms tree is more of an off-tank tree than fury, based on the talents.

    Threat abilities/glyphs: There seem to be more options in 3.0 here.

    *Devastate- new base ability. Nice to have it but have to figure out if/when to use.

    *Sunder- nothing new i can think of for this one.

    *Revenge/Heroic strike Synergy: this looks really hot to me at first glance. The idea is to 1) talent revenge to 1 sec with Unrelenting Assault, 2) use the Revenge and Heroic Strike Glyphs, 3) make sure to have at least some Block % rating gear, and use these 2 abilities primarily. In addition imp HS and Inciite/Imp Revenge (if you go a bit into prot) can assist this strategy. Also, i realize that mob attack speed will limit revenges, but in multi-mob tanking more revenges may increase the threat/rage efficiency on the first kill target so more TCs etc can be used for aoe aggro.

    *Mortal strike/bloodthirst- TM still gives a threat boost to these (any idea if it has changed?) so bliz must mean for some role using them. In addition, the MS glyph (+10% MS damage) would be helpful, esp since it would be a standard glyph for arms dps raiding.

    *Wrecking Crew/Enrage- these will increase your damage output while tanking by 10% in 3.0 whereas before enrage was based on you being crit which wouldnt happen while tanking. This should be kept in mind when calculating threat of the above abilities (save sunder).

    *Rage Management: Just an aside that in general non-prot wars seems more rage starved while tanking, esp at the start. If this is the case in wotlk as well, it should be considered as well.

    Havent thought about this much except for a tank weapon issue i have.
    So, as a arms war i need to choose a weapon spec for dps raiding. Yes, axe is far and away the best atm but they have stated they will fix that, starting with the upcoming Sudden Death change.
    But as a dwarf i now get +5 expertise skill with maces. So if i do end up going with axe/sword spec for dps i am wondering if i should go with the same for tanking (i.e. 5% crit/second attack chance) or a mace for the +5 expertise.

    As an aside i am also wondering if axe/sword turn out to be better for raid dps still if my +5 expertise will narrow that gap enough for maces. Or it may be the gap becomes small enough that maces is better because endgame wotlk fury dps may scale better and i would end up going TG with 2 maces. I understand that i can cap expertise with my dps/tank gear/enchants as well but there is always an opportunity cost and it would be nice to make use of my racial :-D

    My pre 3.0 playstyle, esp for situations such as Heroic MgT with few CCers, used alot of stance dancing for intercepts, Piercing Howl, Hamsstrings, etc. I have thought about using Bladestorm after an intial TC/Demo for fast aoe aggro but, obviously incoming damage would be an issue (though i could put on a shield in arms for it, and i can think of situations wherethe "unable to be stoped" attribute can be nice for pulls).

    In conclusion, i have found the role of the OT/0-15 point prot war quite fun and versitile in wow over the past 3.5 yrs. Starting after MC, the need for multi-role war's has slowly decreased, and maybe in wotlk it will rarely be needed. But if it is i am looking forward to being a "special teams" player in that role when i am not being pure dps. I do wonder, however, if bliz wants to put stuff in like duel specing, why do they alude to the potential viability of the OT war with talents like Unrelenting Assault, TM, and Armored to the Teeth?

  2. #2
    Join Date
    Sep 2007
    just a question because i'm wondering it myself...........does it even matter if fury or arms can tank with dual specs and no cooldown? it's not in place at the moment but is intended to appear soon afte LK is released.

    Moving defiance to being innate in defensive stance seems to give us all the tools we need to single target tank but if we can swap to prot spec is there a place for arms/Fury in a 5 Man other than tanking......it would be similar to TBC i feel where we are expected to tank or be fighting for places in 5 mans over CC classes.

  3. #3
    Join Date
    Oct 2007
    Portland, OR
    Quote Originally Posted by fastidius View Post
    just a question because i'm wondering it myself...........does it even matter if fury or arms can tank with dual specs and no cooldown?
    I have absolutely nothing to base this on - just personal guesswork, but I doubt you'll be able to change specs while in combat. I imagine changing specs will have the same restrictions as changing gear - just makes sense to me.

    So take a fight where you will need, say, 4 tanks. If the first 2 mobs hit faily soft, you could have a DPS Warrior/Pally/DK tank them. Then when they are done, they change weapons and DPS the main boss. Assuming you can not change specs in combat - most players would likely want to stay as Arms or Fury spec for that encounter since the majority of their time will be spent DPSing.
    Failure is not an option. It comes bundled with the software.

  4. #4
    Join Date
    Sep 2007
    Well yeah i see what your going for however.....your really going to be doing prot DPS with a sheild on as your going to need the Def to tank them. i think from what ove seen that a Prot warr in SBV gear will outdps a DPS spec with def gear on.

    At this stage we don't really know the encounters but

    if your talking about raids then you would probably look more to haveing 1 tank on boss and one tank handling multiple adds at once.....no crits/crush means you can work out exactly how many tanks are needed before the fight as you will have no random crush streaks.

    In a 5 Man environment as far as i can see were going to be in a similar situation to TBC where we Can't CC so our slot is in contention rather than being auto invites. In this case the adds are normally CCable to some point and the first target should probably be a caster/untanked mob which is burnt very fast.......if you need to tank it your gimping your DPS with Def Gear and the def gear which spec is more dps question comes in..

    Generally from what i have seen previously the adds on a boss are very much CC novelty acts like moroes or killers with no threat tables like Magisters preistess.

    in my view i would say that dual specs gives you the add tank and doesn't take away a dps just reduces it a bit....like when a hunter traps their dps drops....

  5. #5
    Join Date
    Oct 2008
    Repost from the Satrina threat thread:

    Since they put Shield Slam as a base talent i did a quick comparison between the threat of the base SS vs the threat of MS in defensive stance for an arms speced war (with TM, Imp MS and MS glyph) at lvl 80 using Satrina's numbers.

    SS = damage +770
    MS = (weapon damage +380)* 1.63 (+20% combining Imp MS and MS Glyph)

    MS = (weapon*1.2)1.63 +(380*1.2)1.63 = weapon*1.96 + 743
    SS = 1020+770 = 1790

    Setting them equal i Conclude that the weapon damage portion of MS must be more than 534 damage for it to equal Shield slam threat. I saw an ilvl 200 one hand mace that was 2.5 speed and WD of 357, leaving 177 of WD to be accounted for by AP which only needs about 1k AP to generate. So it seems we should prioritize MS (5sec CD, 25rage) over SS (6sec CD, 20 rage) at lvl 80 when arms speced tanking with a slow weapon. Of course there are other factors such as more HSs with a faster weapon and whether to put both MS and SS into the same rotation with revenge, etc.

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