*** Note: as of July 2009 I very rarely play WoW and currently have no plans to run new tests as subsequent patches are released. ***
Death Knight threat values
Last updated 2/01/09 (patch 3.0.8.9506)
Important: See Satrina's 3.0 Threat Values post for threat basics and method used to find values in-game. Many thanks Satrina for writing your Threat addon and making it available for testing.
Modifiers
Abilities (presence modifiers apply unless otherwise noted)
Code:
Anti-Magic Shell ___________________ 0
Anti-Magic Shell RP gain ___________ 5 per RP (approx), unaffected by presence. See * below.
Anti-Magic Zone ____________________ 0
Abomination's Might ________________ 0
Blood Aura _________________________ 0
Blade Barrier ______________________ 20, split between all mobs
Blood Boil _________________________ damage
Blood Caked Blade __________________ damage
Blood Plague _______________________ damage
Blood Presence reactive healing ____ 0
Blood Strike _______________________ damage
Blood Tap __________________________ 0
Bloody Vengeance ___________________ 0
Bloodworms _________________________ 0 The DK gains no threat from BW's damage or healing. See ** below.
Bone Shield ________________________ 0
Butchery RP gains on kills _________ 5 per RP, unaffected by presence
Chains of Ice ______________________ 226
Chilblains (all ranks) _____________ 2
Chill of the Grave RP gains ________ 5 per RP, unaffected by presence
Corpse Explosion ___________________ damage
Crypt Fever ________________________ 0
Dancing Rune Weapon ________________ 0
Death and Decay ____________________ damage × 1.90
Deathchill _________________________ 55, split between all mobs
Death Coil _________________________ damage
Death Coil healing _________________ healing × 0.5 × presence, split between all mobs
Death Grip _________________________ 110
Death Pact _________________________ 0
Death Strike _______________________ damage
Death Strike healing _______________ healing × 0.5 × presence, split between all mobs
Desecration ________________________ 0
Dirge RP gains _____________________ 5 per RP, unaffected by presence
Ebon Plaguebringer _________________ 0
Empower Rune Weapon ________________ 0
Frost Fever ________________________ damage
Frost Strike _______________________ damage
Heart Strike _______________________ damage
Horn of Winter _____________________ 75 ÷ number of units buffed, split between mobs
Howling Blast ______________________ damage
Hungering Cold _____________________ 112, split between all mobs affected
Hysteria ___________________________ 55 (the DK gains the threat, not the target)
Icebound Fortitude _________________ 0
Icy Talons _________________________ 0
Improved Icy Talons ________________ 0
Icy Touch __________________________ damage
Killing Maching ____________________ 0
Lichborne __________________________ 110, split between all mobs
Mark of Blood ______________________ 0
Mind Freeze ________________________ 0
Obliterate _________________________ damage
Pestilence _________________________ damage + (100 split between all mobs hit)
Plague Strike ______________________ damage
Raise Dead _________________________ 57, split between mobs
Rime _______________________________ 0
Rune Strike ________________________ damage × 1.5
Rune Tap ___________________________ healing × 0.5 + 55, split between all mobs
Scent of Blood _____________________ 0
Scent of Blood RP gains ____________ 0
Scourge Strike _____________________ damage + 120
Strangulate ________________________ 158 on application, damage at the end
Unholy Blight ______________________ damage
Unholy Strength ____________________ healing × 0.5 × presence, split between all mobs
Unbreakable Armor __________________ 0
Vampiric Blood _____________________ 0
Vendetta healing ___________________ 0
Wandering Plague ___________________ damage
Abilities in italics are listed with threat values from patch 3.0.3 (WotLK release).
*
I'm still not clear exactly how Anti-Magic Shell threat is calculated. It definitely seems to be based on the standard RP gain rule, but always ends up being a tiny bit above that by different amounts. If you can figure it out please let me know.
**
Bloodworms generate threat for themselves from the damage they deal. Their damage is really low, but they will aggro and get killed if you let them attack a target that you haven't built threat on. Their healing on the other hand generates no threat for themselves, so they will not aggro an add that they are not attacking.
Power gains
Runic Power gained from Butchery, Chill of the Grave and Dirge generates 5 threat per point of RP gained. This threat is divided between all mobs who have you on their threat list.
RP gained from normal use of rune abilities generates no threat, neither does passive RP gains from Butchery.
Healing
Threat from DK heal effects is all over the place right now. Self healing from Blood Presence generates no threat, so don't count on Blood tanks getting an edge on threat. Some on-demand heals generate threat (Death Pact), others don't (Rune Tap). Fallen Crusader not being affected by presences is probably a bug.
A few notable finds
- Rune Strike is possibly the only ability of any tank class that generates less threat than it does damage. I've reported this as a bug on the beta forums. - Edit: as of build 9095 Rune Strike damage and threat have been fixed. The "white" swing is now replaced by the Rune Strike (same mechanic as Heroic Strike) and threat now equals damage dealt modified by presence.
Edit 2: As of 3.0.8, Rune Strike generates threat equal to damage × 1.5, as advertised in the patch notes.
- Scourge Strike and Pestilence (edit: still as of 3.0.8) have flat innate threat modifiers. I'm not sure if this is intended.
Changes in 3.0.8.9506
- Death Coil Healing now generates normal healing threat (it generated no threat as of WotLK launch)
- Death Pact healing no longer generates threat
(Perhaps I just mixed up the two abilities the first time around)
- Desecration no longer generates threat (it used to generate 25 split between mobs in the Desecration area at the time it was cast, not affected by presence)
- Rune Strike threat is now damage × 1.5
- Rune Tap now generates normal healing threat and 55 added threat, split between mobs, all affected by presence (the ability generated no threat at all as of 3.0.3.9155)
- Unholy Strength healing is now affected by presence
To-do list- Clarify Anti-Magic Shell mechanics
- Glyph of Chains of Ice
- More Runeforging enchants
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