Source code can be found where?
After going into the simulator I would like to make some questions and considerations:
- It apparently uses the two swings / "clocks" (CGD and weapon), but please confirm.
- It would be very useful to stablish a timeline since it will make simpler to go into the combatlog and see many things they might scape at first sight.
- To make things even easier for newbies, like me , to separate rage gained from threat generated, it would be great.
- Now, with 71 points to spent, many configurations for talents can be made. I´d go for an "impale / deep wounds" talent build, rather than for an "armored to the teeth" one. But this is just a like for a way of tanking with balances to HS, improved thunderclap, etc.. This is just an appreciation for your simulator to collect some alternative builds.
I hope this helps, and give a meat for thought. As I previosly said, it is a great luck to count on a tool like this.
Thank you very much.
Jova from EU Zul'Jin
Source code can be found where?
I was just working on a build similar to this in which I also took deep wounds at 80 by dropping AttT. With all the crit we are getting why not spec into it and roll deep wounds on the target? Unfortunately the threat simulator does not have this talent in it to run some tests. What do you guys think?
15/5/51 via Talent Calculator - World of Warcraft
Ugh, wrong forum, sorry. But I'll leave this here for the OPs consideration of putting a way to calculate threat from deep wounds
Is there any way of having a "use shield block on cooldown" option for added threat?
Looks like a great tool.... any chance of adding a DPS display, or possibly just exporting a bliz style combat log that could be plugged into the various combat log analyzers out there.
Farothin of Rexxar <Avaledan>
Paranoia is just another word for longevity.
I finally got around to looking at this and like it a lot.
There is one thing that I would suggest though, which is to add a variable of player response lag after the gcd. After pouring through lots of different wwses, I realize that even extremely good players lose about .3 seconds average after each global cooldown, which can make things that affect white damage a slightly bigger deal than we often think it is.
A suggestion though if I might.
Would you be able to add-in Glyph support?
I've been using both the Glyph of Heroic Strike and the Glyph of Revenge.
Those two Glyphs should help greatly with TPS and overall threat generation. It'd be nice to see it reflected in the Sim if at all possible.
Regards, and thanks for the app regardless.
really good work!
but, if u have the time,... it´d be interesting how much threat is generated by Deep Wounds ... just to test it
thank for the simulator, anyways
Just so it doesn't look like I'm ignoring this thread, yes, I'm working on updating the sim with the latest requests. I'm re-organizing how a lot of it works though so it's taking some extra time to get the next version out. Hopefully in the next week or two I should have something for you all.
You're prolly regretting making this thing by now due to all the requests for more you've had but I'd like to throw some more tasks on your shoulders if you'd take them on:
-Use Concussive Blow/Shockwave/Heroic Throw, after the first five sunders have been applied, when Shield slam cooldown < ~2 seconds and revenge is on cooldown as well while still using Devastate once every ~30 seconds (this sounded less difficult in my head than it does typed out, sorry to ask this)
-Add a DPS output box thingy
-Glove enchant option (specifically 2% threat)(I could calculate after the fact but I'm lazy and you seem smart )
-all the other things people said: expertise, sb on cd, etc.
Edit: Also, I'm pretty sure character sheet ap includes ap gained from AttT, could be wrong, but your simulator adds input ap to what it calculates AttT gives you.
Last edited by OnourisofRavencrest; 12-11-2008 at 01:09 PM. Reason: changed an e to an o
Why not make an import function to import from the wow armory ? Most of these requests can all be found there and should be possible to import it including the current talent build.
This way you only have to create the math formulas in combination with the chosesn talents and stuff
But i must say it's pretty fucking awesome and it gives you a nice quick overview of a reasonable tps indication.
As a fellow programmer, I applaud you for the effort and bringing this to the community; I think everyone likes stuff they can fiddle with!
Feature Request: Addition of Average TPS, High / Low TPS Value, Ability to graph sim session (some people are just more visual than others)
All-in-all, great work and thank you.
"In other news, Sarth 3D makes me want to stab kittens." - Horacio
I am sorry for posting what is probably a very stupid question, but how do I find the exact information to supply for the boss boxes ?
Ive tried Google, elitist jerks and here, and I'm either missing something or it is information that is so well known that no one posts it.
P.S. This tool is awesome from what I have figured out so far.
Add a way to save stats added.