The Combat Table is the reason we would use Passive Unhittable. For nearly four years, we've described a Miss, Dodge, Parry, Block, and Critical Strike as different than a Hit. So, yes, while you do take damage and are technically hit when Blocking, it is not inaccurate to refer to the process of clearing the Combat Table of Normal Hits as Passive Unhittable.
"Guaranteed Block" doesn't work in any logical way.
Learn to science and stop theorycrapping in its tracks.
It doesn't particularly help that, for 2/4 tanks, "unhittable" means you take no melee damage at all (even though it shouldn't be possible for either to reach that state). In fact, in TBC, we used the same term to describe rogues and druids who had stacked so much avoidance that nothing would connect.
I like Norrath's suggestion - just say you pushed Hit off the attack table.
Damn work for getting in the way of me listening to the tankspot podcast...
-In reference to what "Passive Uncrushable" should now be called:
Combine these and you get "Blockidance"
i.e. "I have 100 percent 'Blockidance' against all attacks"
.....yes I'm that bored =D
"Unhittable" is always going to sound like "I dodge and parry everything" to the uninformed.
Note that I'm not really putting forth a good alternative here, because I don't really have one. Just expressing concern.
"guaranteed block" just conjures up the right mental image tho'.
And it's every bit as accurate as "unhittable" because you're addressing the same line of the combat table. in fact it states WHERE you become "unhittable".
Anyone suggesting replacing +18 sta to shield with toughened shield enchant for 3.0? Seems like it would have good synergy with shield slam and damage shield.
UUB (Ununblockable) -- It gets my vote
But seriously, I do agree that 'unhittable' is misleading. The idea is that we can no longer take a hit that will not be mitigated. The trick is finding a word or compact phrase to get that across. A snazzy acronym would be tops.
Complete/Comprehensive Attack Mitigation (CAM) - All attacks will receive mitigation if not avoided.
Uninterrupted/Uninterruptable Mitigation (UM) - No interruption to mitigating incoming attacks that actually land.
Uninterrupted/Uninterruptable Blocking (UB) - Focuses on the fact that all physical attacks that are not avoided, will be blocked to some degree.
Those would be my two suggestions.
At the brink of danger I stand. Clad in armour, shield and sword in hand.
This thread is so Hit and Miss.
MHN = Mitigated Hits or None!