
Originally Posted by
Satorri
This is a point of sadness for me as well. Not the healing threat so much as the healing. I'm not 100% sure that the healing isn't threat free, but let's look at the healing moves. Blood Presence and Blood Aura are very tiny. Let's say you're kicking hard DPS in Naxx and pulling a whopping 3k dps. That's 60 hps that you're putting out. If you hit 10 people with that, and they all can be healed by it, that's 600 hps, or 300 tps. In that extraordinarily unlikely situation that'd only be a 10% threat buff. Blood Worms will only heal you consistantly if you're tanking, and their healing for a tanking is pretty negligible (though probably more than Blood Presence, not that you would tank in it), but the threat might add a small amount to your total. Rune Tap reads like a potion with a shorter CD. You might get a small 2k-3k threat spike once a minute, but again, if you aren't the tank (or sporting a Glyph to buff it, even then probably) you won't be popping it regularly. Blood knights can add some to their survival where it matters, but their healing is not terribly significant or reliable as threat buffing or liability. This is more speculation than tested and true, so please take with a grain of salt.
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