great thank you very much for all the info i really appreciate it
Yeah, i mean, you won't notice massive gains/losses if you're doing it to get stam socket bonuses in the end you'll gain maybe like 1% avoidance, and lose maybe 15-30 stam, neither of which are zomg gamebreaking.
great thank you very much for all the info i really appreciate it
Also, another question...
What is meant by the "cap" for dodge/parry/miss?
MISS: I'm assuming I can't go higher than 16% miss AFTER diminishing returns.
DODGE: I can't go higher than 88% dodge after diminishing returns?
PARRY: I'm not sure the number but I know it's lower than dodge so I'm assuming that means I can't get higher than X parry after diminishing returns?
..and further..
Why is it that parry hits diminishing returns faster than dodge? (or was that changed with the dodge/parry change a few patches ago)
4.6% for Heroic 5-man bosses, 4.4% (0.2% per level difference) for Raid bosses.
The 16% Miss, 88% Dodge, and 47% Parry "caps" are the limit to which the diminishing return curve asymptotes. In plain English, that is the value you will never quite be able to reach, if you had 2 trillion dodge rating you would still have 87.9~% dodge chance (actually, I could be off on my decimals there, but you get the idea).
Originally, the two stats were separated by rating exchange *and* the cap, but now it is only the cap (the patch only made the pre-DR exchange of dodge and parry the same). The idea is that Parry technically gives you more than Dodge in that it also gives you Parry haste. The net effect of that is pretty small, but it is there and not insignificant if you are a DK with a 2-hander. It is not enough to make Parry a significant threat stat, or really shift the value of the stat, but off the top of my head, I think it makes 1% Parry worth something like 0.07-0.30% haste on average, depending on weapon speed, attacker swing speed, etc.
The (Old) Book on Death Knight Tanking
The New Testament on Death Knight Tanking
-----------------------------------------
Basically yes.
RNGesus - Saving you unreliably since BC.
http://i689.photobucket.com/albums/v...ellvarsig3.jpg
Just bear in mind that if you stack dodge to all end but not parry, at some point, parry will be better just because you have advanced so far down the dodge curve. Deathknights don't currently reach that point as they end up with so much parry, there isn't enough dodge available to eclipse it. For warriors and paladins, it is much easier. There is a crossover point where parry become better:
(char_sheet_dodge-10%) VS 1.875*(char_sheet_parry-10%)
Again, that is only for paladins and warriors and that is a rough crossover as those 10% values actually vary with both class and race, but are within a few hundredths of a percent usually.
Hello!
This is diagram "Dodge" - expected, diminished, marginal diminished and Qexpected - Qdiminished.
http://cs5679.userapi.com/u56329828/...5/untitled.jpg
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Last edited by ee1; 02-03-2012 at 05:25 AM.
That is using the old (WotLK) stat caps to calculate the diminished values. Cd and Cp are now both 65.631440 for warriors, paladins and deathknights; rather than Cd=88.129021 and Cp=47.003525. It also uses the level 80 base stat conversions (45.2509 per % instead of 176.7189 per %). This leads to a more uniform progression of the DR, as both parry and dodge diminish at the same rate (which is rather faster than in WotLK).
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